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path: root/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs (unfollow)
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2009-12-06Make ObjectSelect packet processing not use FireAndForgetMelanie1-1/+6
2009-11-27* Re-enable lightweight packet tracking stats on a 3000 ms interval.Teravus Ovares (Dan Olivares)1-0/+9
2009-11-21Minor packet ordering fixCasperW1-1/+0
2009-11-21Improved avatar responsiveness.CasperW1-11/+13
2009-11-15- Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in t...unknown1-2/+22
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+111
2009-11-04Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie1-4/+7
2009-11-04Add some length to the backet buffer for packet sending so oversizeMelanie1-1/+1
2009-10-30Make the default and max RTO configurable int he linden client stackMelanie1-1/+7
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...John Hurliman1-2/+2
2009-10-30* Moving parcel media and avatar update packets from the unthrottled category...John Hurliman1-4/+8
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman1-4/+4
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman1-2/+2
2009-10-28Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari1-5/+5
2009-10-27Experimental test to rate limit the incoming packet handler and try to always...John Hurliman1-0/+8
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman1-7/+7
2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman1-2/+2
2009-10-26Changed UseCircuitCode handling to be synchronous or asynchronous depending o...John Hurliman1-10/+21
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-2/+2
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman1-1/+5
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman1-0/+24
2009-10-23Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman1-1/+1
2009-10-23* Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman1-0/+3
2009-10-23Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman1-1/+1
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman1-8/+11
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman1-4/+0
2009-10-21* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman1-4/+0
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman1-26/+59
2009-10-21Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman1-6/+3
2009-10-21* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman1-8/+39
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman1-98/+45
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman1-28/+70
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman1-0/+2
2009-10-20* Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman1-63/+53
2009-10-20Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman1-45/+59
2009-10-19* Optimized sending of terrain dataJohn Hurliman1-9/+14
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-7/+12
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman1-2/+2
2009-10-18* Big performance increase in loading prims from the region database with MySQLJohn Hurliman1-15/+36
2009-10-17Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman1-2/+9
2009-10-16Prevent oversized packets from crashing the LLUDP server. It will now print a...John Hurliman1-5/+20
2009-10-16* Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman1-3/+6
2009-10-16* Changing the "clean dropped attachments" MySQL command to a using statement...John Hurliman1-1/+2
2009-10-16* Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman1-1/+1
2009-10-14Allow the LLUDP server to run in either synchronous or asynchronous mode with...John Hurliman1-1/+6
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman1-1/+0
2009-10-14* Switched to a plain lock for the ClientManager collections and protected th...John Hurliman1-1/+3
2009-10-14* Read scene_throttle_bps from the config file and use itJohn Hurliman1-1/+3
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman1-1/+11
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman1-59/+48