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path: root/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs (unfollow)
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2010-07-17Ensure that packets do NOT get delivered to a client before the modules that ...Tom Grimshaw1-0/+10
2010-03-05* Cache packed throttle data to avoid repeated allocations in CheckForSignifi...John Hurliman1-11/+24
2009-12-01* Fix Inconsistent line ending style in LLUDPClientTeravus Ovares (Dan Olivares)1-2/+2
2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics purposes....Teravus Ovares (Dan Olivares)1-1/+4
2009-10-30Make the default and max RTO configurable int he linden client stackMelanie1-4/+12
2009-10-30* Moving parcel media and avatar update packets from the unthrottled category...John Hurliman1-3/+0
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman1-1/+1
2009-10-26Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman1-30/+21
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-14/+40
2009-10-23* Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman1-1/+1
2009-10-23Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman1-2/+2
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman1-33/+77
2009-10-21* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman1-4/+7
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman1-2/+6
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman1-12/+1
2009-10-21Testing out a hack to identify the source of the high cpu usageJohn Hurliman1-0/+3
2009-10-21* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman1-2/+5
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman1-25/+8
2009-10-21Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman1-7/+7
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman1-16/+35
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman1-0/+2
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman1-1/+1
2009-10-20* Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman1-9/+16
2009-10-20Reverting the deletion of files related to texture sending until we figure ou...John Hurliman1-0/+2
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-2/+7
2009-10-16* Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman1-8/+12
2009-10-16* Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman1-35/+44
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman1-94/+94
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman1-13/+52
2009-10-13* Split Task category into Task and StateJohn Hurliman1-24/+38
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman1-9/+41
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman1-1/+0
2009-10-13* Broke the circular reference between LLClientView and LLUDPClient. This sho...John Hurliman1-2/+0
2009-10-06* Added missing references to prebuild.xml and commented out the LindenUDP te...John Hurliman1-2/+54
2009-10-06* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exc...John Hurliman1-10/+30
2009-10-06* Continued work on the new LLUDP implementation. Appears to be functioning, ...John Hurliman1-0/+370