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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-24/+0
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-1/+1
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* Fixes mantis #4845Diva Canto2010-07-051-0/+3
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* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-041-2/+0
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-041-81/+8
| | | | access to Notecards in user's inventory.
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-281-3/+3
| | | | | | | nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
* * Tweak the StopFlying() method in LLClientView to fabricate a suitable ↵Teravus Ovares (Dan Olivares)2010-06-111-21/+36
| | | | landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-0/+40
| | | | we used to send before slimupdates and explicitly send it
* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-1/+1
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* Comment out the attachment update reordering mechanism in LLClientView since ↵Justin Clark-Casey (justincc)2010-06-081-31/+31
| | | | this doesn't appear necessary when the prim priorities are adjusted so that root prim updates are always sent before child prim updates.
* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-081-2/+41
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-2/+2
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* Just because there is an agent update handler, that doesn't mean there isMelanie Thielker2010-05-261-3/+4
| | | | a pre agent update handler. Null check these separately.
* Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-211-0/+15
| | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-29/+17
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32
| | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
* Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
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* * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown2010-05-201-1/+5
| | | | unless we were asked to
* Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵unknown2010-05-121-5/+4
| | | | working)
* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-327/+300
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* Fix link security issueMelanie2010-04-301-2/+2
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* minor: change a comment and replace some magic numbers with the AssetType enumJustin Clark-Casey (justincc)2010-04-191-3/+3
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* If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-04-191-44/+64
| | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
* log problems when an asset request through the UDP TransferRequest channel ↵Justin Clark-Casey (justincc)2010-04-191-2/+45
| | | | goes wrong
* minor: add some documentation around the asset udp request path and replace ↵Justin Clark-Casey (justincc)2010-04-141-18/+33
| | | | some magic numbers with libomv enums
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+34
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-2/+5
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* log exceptions that end up at the top of a asynchronous viewer packet method ↵Justin Clark-Casey (justincc)2010-04-051-3/+13
| | | | call rather than swallowing them
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-6/+9
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-3/+4
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* minor: commented out code removalJustin Clark-Casey (justincc)2010-03-301-1/+0
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* Completely prevent full update packets being sent after kill object packetsJustin Clark-Casey (justincc)2010-03-301-6/+43
| | | | | If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog This patch prevents this by recording kills in LLClientView
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-0/+4
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* - supporting llTextBoxunknown2010-03-061-0/+20
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)2010-03-031-3/+13
| | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system
* Change the signature of SendChangeUserRights, because we have to sendMelanie2010-02-281-2/+2
| | | | this to both parties
* Add missing ChangeUserRights packet senderMelanie2010-02-281-0/+15
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* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-3/+3
| | | | this needs more testing, but everything is there.
* Merge branch 'master' into presence-refactorMelanie2010-02-221-4847/+4
|\ | | | | | | This brings presence-refactor up to master again
| * minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2010-02-191-2/+2
| | | | | | | | bin/config-include/FlotsamCache.ini.example
| * remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)2010-02-171-4845/+2
| | | | | | | | successfully been split into separate methods for quite some time now
| * Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* | * Added a sanity check for missing asset data in LLClientViewJohn Hurliman2010-02-201-0/+10
| | | | | | | | | | * Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil * Linked content type to asset type in AssetMetadata
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-22/+76
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| * Revolution is on the roll again! :)Revolution2010-02-141-1/+55
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-18/+18
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-3/+3
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-3/+23
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-1/+3
| | | | | | | | code. No functional changes