aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* One should not copy/paste so much :)Melanie2009-12-271-3/+3
|
* Fix the spelling :/Melanie2009-12-271-3/+3
|
* Encode the published and mature checkboxes into the user flags forMelanie2009-12-271-0/+3
| | | | profiles
* Add AvatarInterestsReplyMelanie2009-12-261-0/+17
|
* Tweaking the ModifyLand packet to be async. Advice from AdamTeravus Ovares (Dan Olivares)2009-12-131-1/+1
|
* * Add some glue that allows LocalPacketHandlers to decide if they want the ↵Teravus Ovares (Dan Olivares)2009-12-131-47/+89
| | | | | | packet to be processed asynchronously or not. * Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
* Cause better packing of ObjectPropertiesMelanie2009-12-061-27/+79
|
* * Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+18
| | | | specific limitation, it moves to the Linden Specific client handler.
* Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)2009-11-271-1/+1
| | | | | | See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-241-1/+3
|
* * This concludes the packet migrations from the big nasty switch into packet ↵Teravus Ovares (Dan Olivares)2009-11-231-20/+1537
| | | | handler delegates.
* * Moved 60 more packet handlers to Packet Handler Delegates.Teravus Ovares (Dan Olivares)2009-11-231-21/+2055
|
* * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)2009-11-231-6/+1104
| | | | line switch.
* Formatting cleanup.Jeff Ames2009-11-231-19/+17
|
* * Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+293
| | | | handler delegate
* * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+373
| | | | of of that giant 5000 line switch, ProcessInPacket.
* * Comment out some example code for later.Teravus Ovares (Dan Olivares)2009-11-211-2/+2
|
* * Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)2009-11-211-6/+103
| | | | delegates
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-3/+3
| | | | on prim should work fine again.
* * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman2009-11-091-3/+3
| | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
* remove the debug stuffMelanie2009-11-081-1/+0
|
* test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie2009-11-081-0/+1
|
* * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman2009-11-051-7/+11
| | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
* Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+4
|
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-1/+21
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
| | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
* Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | for InventoryDescendents to the proper way
* Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
|
* Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | number of items per packet to 5 to prevent asserts
* Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
|
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-152/+94
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Convert the AvatarGroupsReply message to the event queue.Melanie2009-10-301-26/+39
|
* Add a using for OSD to the client viewMelanie2009-10-301-0/+1
|
* Fixed a regression in SendAvatarGroupsReply()John Hurliman2009-10-301-2/+2
|
* * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman2009-10-301-12/+14
| | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-301-2/+0
| | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
* * Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman2009-10-301-4/+7
| | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-301-6/+6
| | | | * Prints a warning for any future packet splitting failures
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-101/+0
|
* Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman2009-10-281-1/+1
|
* Modified visibilities of properties and methods. This is so that SL client ↵Mikko Pallari2009-10-281-7/+7
| | | | based clients can use UDP server that is inherited from LLUDPServer.
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) ↵John Hurliman2009-10-271-3/+5
| | | | | | to use a non-blocking parallel method when operating in async mode * Minor code readability cleanup
* * Double the priority on avatar bake texture requests to get avatars rezzing ↵John Hurliman2009-10-261-4/+14
| | | | | | in faster than the surrounding scene * Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
* ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a ↵Dan Lake2009-10-261-0/+4
| | | | list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0];
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman2009-10-231-13/+4
| | | | removed and several new parameters have been added to [ClientStack.LindenUDP]
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-231-71/+70
| | | | avoiding locking and copying the list each time it is accessed
* Add copyright header. Formatting cleanup.Jeff Ames2009-10-221-1/+1
|
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-3/+3
| | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* * Change the OnQueueEmpty signature to send the flags of the queues that are ↵John Hurliman2009-10-211-24/+26
| | | | | | | empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
* * FireQueueEmpty now checks if a measurable amount of time has passed, and ↵John Hurliman2009-10-211-32/+10
| | | | | | if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work * Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways