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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2011-04-011-28/+37
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| * (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-301-23/+23
| | | | | | | | This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
| * disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-1/+1
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| * add save of LLClientView I forgot from last commitJustin Clark-Casey (justincc)2011-03-261-4/+2
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| * Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2011-03-261-0/+2
| | | | | | | | | | | | SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-13/+22
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* | Fudge the group join permissions for god user in god mode. Allows to joinMelanie2011-03-231-0/+14
| | | | | | | | every group without an invite.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-281-1/+2
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| * Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-281-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-231-0/+1
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| * implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-211-0/+1
| | | | | | | | | | | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-181-3/+4
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| * force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia2011-01-171-1/+4
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| * objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia2011-01-171-2/+0
| | | | | | | | animations
| * Implement SendPlacesReplyMelanie2010-12-301-0/+54
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* | Implement SendPlacesReplyMelanie2010-12-301-0/+54
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* | Change the mute list parts of the client interface so that all data is providedMelanie2010-12-241-3/+2
| | | | | | | | to the module
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-24/+16
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-231-6/+12
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| * | Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-231-24/+16
| | | | | | | | | | | | which now lives entirely in LindenUDP space.
* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-4/+9
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| * | * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-6/+12
| |/ | | | | | | | | | | * Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+7
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| * * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+7
| | | | | | | | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-171-5/+8
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| * minor: 'debug packet' console command level <= 50 then don't log ↵Justin Clark-Casey (justincc)2010-12-171-5/+8
| | | | | | | | ImprovedTerseObjectUpdate messages
* | Add locks on m_killRecord without breaking things like justin didMelanie2010-12-161-15/+21
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* | Revert the locking changes in LLCLientViewMelanie2010-12-161-233/+224
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-151-224/+233
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| * Put in locks on m_killRecord to replace changed locks on ↵Justin Clark-Casey (justincc)2010-12-151-193/+200
| | | | | | | | | | | | | | m_entityUpdates.SyncRoot These locks are necessary to avoid a delete/update race condition for scene objects. However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-141-137/+169
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| * Another stab at #LoginLag. Looking forward to hear the feedback! This makes ↵Diva Canto2010-12-141-2/+23
| | | | | | | | updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
| * Relax a highly constraining lock on m_entityUpdates that may be preventing ↵Diva Canto2010-12-141-126/+127
| | | | | | | | reprioritizations from actually happening. #LoginLag
| * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-3/+7
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
| * Revert "Another stab at mantis #5256"Diva Canto2010-12-101-20/+19
| | | | | | | | This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
| * Another stab at mantis #5256Diva Canto2010-12-101-19/+20
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| * Revert "A stab at mantis #5256. Separate ScenePresence updates from ↵Diva Canto2010-12-101-150/+128
| | | | | | | | | | | | SceneObject updates, and place them in different queues." This reverts commit f84905e2949d61239c8bff815f8061a9435c124c.
| * A stab at mantis #5256. Separate ScenePresence updates from SceneObject ↵Diva Canto2010-12-101-128/+150
| | | | | | | | updates, and place them in different queues.
* | Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-3/+7
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* | Prevent sending of attachment data to any client if the attachmentMelanie2010-12-081-0/+21
| | | | | | | | is not actually attached to any avatar. Another stab ad fixing "HUD hair"
* | Allow TPing multiple people in the friends list in one go.Melanie2010-12-071-5/+10
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* | Add some safeguards: DOn't send someone else's HUDs, don't send deleted primsMelanie2010-12-041-15/+10
| | | | | | | | Removed some unneccessarily wordy core comments
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-031-2/+18
|\ \ | |/ | | | | Also prevent god takes from ending up in Lost and Found
| * Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)2010-12-021-14/+18
| | | | | | | | | | | | | | | | If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
| * Fix gesture and viewer preview sounds not playingMelanie2010-11-171-2/+3
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* | Remove hard limit on prim owners. The new LibOMV autosplits packets toMelanie2010-11-271-8/+8
| | | | | | | | prevent overflow
* | Fix gesture and viewer preview sounds not playingMelanie2010-11-171-2/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-161-2/+3
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| * provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)2010-11-121-2/+3
| | | | | | | | packet processing stack
* | Fix merge artefactsMelanie2010-11-051-4/+4
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