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2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-3/+3
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-1/+3
code. No functional changes
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-0/+18
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-22minor: remove warning from LLClientViewJustin Clark-Casey (justincc)1-2/+2
2010-01-09Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie1-1/+11
2010-01-09Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie1-8/+9
will be honored now, while allowed groups will not. This requires additional groups module integration work
2010-01-08Moving the new group data structures out of LLClientView into GroupData.Melanie1-50/+28
The new methods are still not in IClientAPI, so some work remains to be done.
2010-01-08Second Fix to the new Packets as per Melanie's request.Revolution1-39/+61
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07Fixes the newly added packets as per Melanie's request.Revolution1-61/+65
Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-6/+6
2009-12-31Whitespace cleanup (changed hard tabs to 4 spaces)Melanie1-425/+425
2009-12-31Adds tons of packets.Revolution1-3/+519
Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
2009-12-27One should not copy/paste so much :)Melanie1-3/+3
2009-12-27Fix the spelling :/Melanie1-3/+3
2009-12-27Encode the published and mature checkboxes into the user flags forMelanie1-0/+3
profiles
2009-12-26Add AvatarInterestsReplyMelanie1-0/+17
2009-12-13Tweaking the ModifyLand packet to be async. Advice from AdamTeravus Ovares (Dan Olivares)1-1/+1
2009-12-13* Add some glue that allows LocalPacketHandlers to decide if they want the ↵Teravus Ovares (Dan Olivares)1-47/+89
packet to be processed asynchronously or not. * Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-06Cause better packing of ObjectPropertiesMelanie1-27/+79
2009-12-03* Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)1-0/+18
specific limitation, it moves to the Linden Specific client handler.
2009-11-27Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)1-1/+1
See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
2009-11-24minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+3
2009-11-23* This concludes the packet migrations from the big nasty switch into packet ↵Teravus Ovares (Dan Olivares)1-20/+1537
handler delegates.
2009-11-23* Moved 60 more packet handlers to Packet Handler Delegates.Teravus Ovares (Dan Olivares)1-21/+2055
2009-11-23* Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)1-6/+1104
line switch.
2009-11-23Formatting cleanup.Jeff Ames1-19/+17
2009-11-22* Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)1-6/+293
handler delegate
2009-11-22* Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)1-6/+373
of of that giant 5000 line switch, ProcessInPacket.
2009-11-21* Comment out some example code for later.Teravus Ovares (Dan Olivares)1-2/+2
2009-11-21* Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)1-6/+103
delegates
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)1-3/+3
on prim should work fine again.
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman1-3/+3
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-08remove the debug stuffMelanie1-1/+0
2009-11-08test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie1-0/+1
2009-11-05* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman1-7/+11
packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+4
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-1/+21
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Separate folder and item limit for UDP inventory packets. Folder limit isMelanie1-4/+5
now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
for InventoryDescendents to the proper way
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
number of items per packet to 5 to prevent asserts
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-152/+94
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman1-12/+14
packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman1-2/+0
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
2009-10-30* Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman1-4/+7
category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman1-6/+6
* Prints a warning for any future packet splitting failures