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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (unfollow)
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2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-1/+2
2011-01-21implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)1-0/+1
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia1-1/+4
packet
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia1-2/+0
animations
2010-12-30Implement SendPlacesReplyMelanie1-0/+54
2010-12-30Implement SendPlacesReplyMelanie1-0/+54
2010-12-24Change the mute list parts of the client interface so that all data is providedMelanie1-3/+2
to the module
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto1-24/+16
which now lives entirely in LindenUDP space.
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-6/+12
* Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-21* Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)1-0/+7
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-12-17minor: 'debug packet' console command level <= 50 then don't log ↵Justin Clark-Casey (justincc)1-5/+8
ImprovedTerseObjectUpdate messages
2010-12-16Add locks on m_killRecord without breaking things like justin didMelanie1-15/+21
2010-12-16Revert the locking changes in LLCLientViewMelanie1-233/+224
2010-12-15Put in locks on m_killRecord to replace changed locks on ↵Justin Clark-Casey (justincc)1-193/+200
m_entityUpdates.SyncRoot These locks are necessary to avoid a delete/update race condition for scene objects. However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
2010-12-14Another stab at #LoginLag. Looking forward to hear the feedback! This makes ↵Diva Canto1-2/+23
updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
2010-12-14Relax a highly constraining lock on m_entityUpdates that may be preventing ↵Diva Canto1-126/+127
reprioritizations from actually happening. #LoginLag
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie1-3/+7
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie1-3/+7
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-12-10Revert "Another stab at mantis #5256"Diva Canto1-20/+19
This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
2010-12-10Another stab at mantis #5256Diva Canto1-19/+20
2010-12-10Revert "A stab at mantis #5256. Separate ScenePresence updates from ↵Diva Canto1-150/+128
SceneObject updates, and place them in different queues." This reverts commit f84905e2949d61239c8bff815f8061a9435c124c.
2010-12-10A stab at mantis #5256. Separate ScenePresence updates from SceneObject ↵Diva Canto1-128/+150
updates, and place them in different queues.
2010-12-08Prevent sending of attachment data to any client if the attachmentMelanie1-0/+21
is not actually attached to any avatar. Another stab ad fixing "HUD hair"
2010-12-07Allow TPing multiple people in the friends list in one go.Melanie1-5/+10
2010-12-04Add some safeguards: DOn't send someone else's HUDs, don't send deleted primsMelanie1-15/+10
Removed some unneccessarily wordy core comments
2010-12-02Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)1-14/+18
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-11-27Remove hard limit on prim owners. The new LibOMV autosplits packets toMelanie1-8/+8
prevent overflow
2010-11-17Fix gesture and viewer preview sounds not playingMelanie1-2/+3
2010-11-17Fix gesture and viewer preview sounds not playingMelanie1-2/+3
2010-11-12provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)1-2/+3
packet processing stack
2010-11-05Fix merge artefactsMelanie1-4/+4
2010-11-05Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie1-37/+5
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-0/+1
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-6/+15
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-21Deleted a verbose and unneeded log message.Diva Canto1-1/+1
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-4/+4
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie1-15/+26
halting visual behavior of large group deletes and eliminates the packet flood
2010-09-17Send kill packets for avatars, tooMelanie1-0/+4
2010-09-17Send KillPackets on the Task queue rather than the State queueJustin Clark-Casey (justincc)1-1/+6
Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist.
2010-09-15extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵Justin Clark-Casey (justincc)1-49/+49
to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere
2010-09-13Improve generic message exception logging. Quieten down complaints about ↵Justin Clark-Casey (justincc)1-2/+4
unhandled GenericMessages
2010-09-12Formatting cleanup.Jeff Ames1-132/+129
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-07Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman1-3/+3
(as much as is possible). There was a report of non-finite avatar positions after the update
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman1-3/+3
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-1/+5
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-1/+5
on IDwellModule
2010-09-02Show when appearance is sent to an avatar to help track down failureMelanie Thielker1-0/+1
\to display avatars
2010-09-02Show when appearance is sent to an avatar to help track down failureMelanie Thielker1-0/+1
\to display avatars