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2009-12-13Tweaking the ModifyLand packet to be async. Advice from AdamTeravus Ovares (Dan Olivares)1-1/+1
2009-12-13* Add some glue that allows LocalPacketHandlers to decide if they want the ↵Teravus Ovares (Dan Olivares)1-47/+89
packet to be processed asynchronously or not. * Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-07Initial windlight codebase commitunknown1-3/+3
2009-12-06Cause better packing of ObjectPropertiesMelanie1-27/+79
2009-12-05Cause better packing of ObjectPropertiesMelanie1-27/+79
2009-12-03* Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)1-0/+18
specific limitation, it moves to the Linden Specific client handler.
2009-11-27Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)1-1/+1
See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
2009-11-24minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+3
2009-11-23* This concludes the packet migrations from the big nasty switch into packet ↵Teravus Ovares (Dan Olivares)1-20/+1537
handler delegates.
2009-11-23* Moved 60 more packet handlers to Packet Handler Delegates.Teravus Ovares (Dan Olivares)1-21/+2055
2009-11-23* Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)1-6/+1104
line switch.
2009-11-23Formatting cleanup.Jeff Ames1-19/+17
2009-11-22* Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)1-6/+293
handler delegate
2009-11-22* Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)1-6/+373
of of that giant 5000 line switch, ProcessInPacket.
2009-11-21* Comment out some example code for later.Teravus Ovares (Dan Olivares)1-2/+2
2009-11-21* Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)1-6/+103
delegates
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)1-3/+3
on prim should work fine again.
2009-11-21Improved avatar responsiveness.CasperW1-3/+1
2009-11-15Change land packet sending back to what the careminster release usedMelanie1-49/+34
to use, remove the silly spiral stuff. Revert to double packets for improved user experience
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman1-3/+3
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-08remove the debug stuffMelanie1-1/+0
2009-11-08test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie1-0/+1
2009-11-05* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman1-7/+11
packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+4
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-1/+21
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Separate folder and item limit for UDP inventory packets. Folder limit isMelanie1-4/+5
now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
for InventoryDescendents to the proper way
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
number of items per packet to 5 to prevent asserts
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-152/+94
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman1-12/+14
packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman1-2/+0
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
2009-10-30* Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman1-4/+7
category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman1-6/+6
* Prints a warning for any future packet splitting failures
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-101/+0
2009-10-28Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman1-1/+1
2009-10-28Modified visibilities of properties and methods. This is so that SL client ↵Mikko Pallari1-7/+7
based clients can use UDP server that is inherited from LLUDPServer.
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) ↵John Hurliman1-3/+5
to use a non-blocking parallel method when operating in async mode * Minor code readability cleanup
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ↵John Hurliman1-4/+14
in faster than the surrounding scene * Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a ↵Dan Lake1-0/+4
list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0];
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman1-13/+4
removed and several new parameters have been added to [ClientStack.LindenUDP]
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman1-71/+70
avoiding locking and copying the list each time it is accessed
2009-10-22Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman1-3/+3
Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ↵John Hurliman1-24/+26
empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and ↵John Hurliman1-32/+10
if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work * Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways