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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (unfollow)
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2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-21/+28
fields with the LLUtil function that prevents the max string size from being breached
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+10
when it is ready to receive offline IM
2009-02-25Fixes Mantis #3220. Thank you kindly, MPallari, for a patch that:Charles Krinke1-3/+3
This patch changes InformClientOfNeighbour, CrossRegion and SendRegionTeleport methods to virtual.
2009-02-25A few updates necessary for load balancer.Mike Mazur1-0/+2
- handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-33/+33
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-21Added a check to LLClientView.RegisterInterface<T>(T iface), so that it ↵MW1-1/+4
can't try to add duplicate interfaces and cause a exception.
2009-02-21* Applied a patch that: Added estate ban table to migration scripts and ↵lbsa711-2/+2
nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+2
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-4/+7
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-1/+1
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-12* optimized usings.lbsa711-19/+11
2009-02-12Fixes mantis #3121.diva1-0/+1
2009-02-11Enforce estate bans on Teleports.diva1-2/+4
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-9/+17
InventoryNode
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-3/+3
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-08send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble1-1/+6
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-19/+8
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-130/+130
- trim trailing whitespace
2009-01-31Hopefully fixes mantis #3063.diva1-1/+4
2009-01-27Send groups list via event queueDahlia Trimble1-1/+19
2009-01-26add a definition for a parcel properties CAPDahlia Trimble1-2/+17
send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
2009-01-26more eventqueue IM nonsenseDahlia Trimble1-7/+8
2009-01-23* minor: remove mono compiler warningJustin Clarke Casey1-2/+2
2009-01-23add event queue code for sending group IM for future group supportDahlia Trimble1-2/+28
2009-01-23* Fixing a group titleTeravus Ovares1-1/+1
2009-01-22* discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares1-2/+2
2009-01-22* Added some more commentsTeravus Ovares1-1/+1
* Fixed up an outgoing packet * I <3 OpenSimulator
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-2/+6
* No functional changes in this revision
2009-01-21minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey1-0/+1
a client
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares1-6/+20
* Updates LibOMV to r2362
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey1-4/+0
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey1-0/+1
* Does not yet check results.
2009-01-12* Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey1-9/+12
matches the existing Stop() and Restart() methods)
2009-01-12* Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey1-6/+11
* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-12* refactor: move packet handler interface into a separate classJustin Clarke Casey1-2/+2
2009-01-09Finish dwell sending, adding the forgotten method body.Melanie Thielker1-5/+60
Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
2009-01-08* refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey1-2/+0
DialogModule
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-6/+4
2009-01-04* Another minor GenericMessage fix - If we assume the method names are ↵Adam Frisby1-0/+2
case-insensitive, we should process them as such.
2009-01-04* Added some information to HandleGenericMessage to indicate that it's not ↵Adam Frisby1-7/+3
the packet that isnt being processed, but instead the method-type.
2009-01-04* Minor tweak to crash logger to copy ini with log if save-to-dir is on.Adam Frisby1-0/+13
* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
2009-01-03Plumb the remaining dwell packetsMelanie Thielker1-4/+18
2009-01-03Plumb in dwell in a couple of placesMelanie Thielker1-1/+1
2008-12-30Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-12-25Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker1-0/+64
2008-12-25Plumb yet another groups packetMelanie Thielker1-0/+13
2008-12-23Plumb in EventNotification* and EventGodDeleteMelanie Thielker1-0/+44
2008-12-23Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker1-0/+118
2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey1-5/+4
code in the SoundModule