| Commit message (Expand) | Author | Age | Files | Lines |
... | |
| * | add simulator features AvatarSkeleton and AnimationSet report | UbitUmarov | 2014-10-11 | 1 | -1/+4 |
| * | changed skeleton, do parse the mesh on upload to check skeleton. Sooner or | UbitUmarov | 2014-10-11 | 2 | -26/+26 |
| * | dont let test mesh go to meshes inventory folder that is not displayed by | UbitUmarov | 2014-10-11 | 1 | -1/+3 |
| * | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 |
| * | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 |
| * | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 |
| * | change it again... | UbitUmarov | 2014-09-26 | 1 | -1/+1 |
| * | remove unnecessary argument ref | UbitUmarov | 2014-09-26 | 1 | -1/+1 |
| * | make c# more happy | UbitUmarov | 2014-09-26 | 1 | -4/+1 |
| * | use central animationset permitions define | UbitUmarov | 2014-09-26 | 1 | -2/+2 |
| * | Extend upload verification to all upload paths | Melanie Thielker | 2014-09-25 | 1 | -0/+8 |
| * | fix animation asset name to "animatn", use "animset" for the new | UbitUmarov | 2014-09-25 | 1 | -8/+10 |
| * | add also the name animset until its clear the name liru will use | UbitUmarov | 2014-09-25 | 1 | -0/+7 |
| * | add animationset to upload assets, for now no cost | UbitUmarov | 2014-09-25 | 1 | -0/+6 |
| * | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d... | Melanie Thielker | 2014-09-15 | 1 | -5/+8 |
| * | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 |
| * | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 |
| * | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 |
| * | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 |
| * | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 2014-09-02 | 1 | -1/+1 |
| * | void time change between gettime calls | UbitUmarov | 2014-09-02 | 1 | -4/+3 |
| * | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 2014-09-02 | 4 | -125/+112 |
| * | make use of it in GetMeshModule, and meshs are Assets not Task itens, | UbitUmarov | 2014-08-29 | 1 | -43/+4 |
| * | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 2 | -38/+37 |
| * | reduce burst | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
| * | replace the tick() by a limit on the maximum number of tokens that can be | UbitUmarov | 2014-08-29 | 2 | -15/+39 |
| * | disable first drip | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
| * | try to reduce insane high data rate udp bursts. This needs testing on a | UbitUmarov | 2014-08-28 | 2 | -1/+11 |
| * | remove misplaced comment | UbitUmarov | 2014-08-28 | 1 | -1/+0 |
| * | try to make sense of throttle rate limits | UbitUmarov | 2014-08-28 | 2 | -4/+15 |
| * | add some functions for estimation of number of bytes that can be send in a c... | UbitUmarov | 2014-08-28 | 2 | -0/+13 |
| * | send all presences terseupdates in same batch | UbitUmarov | 2014-08-28 | 1 | -3/+3 |
| * | if we send wearables with ThrottleOutPacketType.HighPriority, then we | UbitUmarov | 2014-08-28 | 2 | -125/+18 |
| * | enqueue also if m_nextPackets[category] is not null. This is really the | UbitUmarov | 2014-08-27 | 1 | -4/+8 |
| * | dont append acks to a resend packet | UbitUmarov | 2014-08-26 | 1 | -1/+1 |
| * | *test* back to no sog kills, little retouch on attachment updates, | UbitUmarov | 2014-08-25 | 1 | -1/+1 |
| * | *test* cleanup the bugs nest | UbitUmarov | 2014-08-25 | 1 | -6/+8 |
| * | change enconding of attachment updates NameValue and State fields | UbitUmarov | 2014-08-25 | 1 | -0/+19 |
| * | clean sendKill a bit, remove a IsChild that is set too early in a calling | UbitUmarov | 2014-08-24 | 1 | -22/+2 |
| * | on updates, send rotations using livomv Quaternion.toBytes() again | UbitUmarov | 2014-08-23 | 1 | -4/+2 |
| * | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+6 |
| * | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+26 |
| * | revert droping udp packet resends after 6 retries, keep resending. | UbitUmarov | 2014-08-21 | 1 | -10/+0 |
| * | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2014-08-20 | 2 | -36/+54 |
| * | send zero velocity again on avatar full update or its ugly | UbitUmarov | 2014-08-19 | 1 | -1/+1 |
| * | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 2014-08-19 | 1 | -15/+12 |
| * | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| * | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| * | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 |
| * | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 |