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| * add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
| * changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| * dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| * bug fixUbitUmarov2014-10-111-2/+3
| * check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * change it again...UbitUmarov2014-09-261-1/+1
| * remove unnecessary argument refUbitUmarov2014-09-261-1/+1
| * make c# more happyUbitUmarov2014-09-261-4/+1
| * use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| * Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+8
| * fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| * add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
| * add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
| * Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
| * Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
| * revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
| * do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
| * If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
| * reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov2014-09-021-1/+1
| * void time change between gettime callsUbitUmarov2014-09-021-4/+3
| * *needs testing, not that good* change throttles math using floats and notUbitUmarov2014-09-024-125/+112
| * make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov2014-08-291-43/+4
| * add method to get a category throttle rateUbitUmarov2014-08-292-38/+37
| * reduce burstUbitUmarov2014-08-291-1/+1
| * replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2014-08-292-15/+39
| * disable first dripUbitUmarov2014-08-291-1/+1
| * try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2014-08-282-1/+11
| * remove misplaced commentUbitUmarov2014-08-281-1/+0
| * try to make sense of throttle rate limitsUbitUmarov2014-08-282-4/+15
| * add some functions for estimation of number of bytes that can be send in a c...UbitUmarov2014-08-282-0/+13
| * send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
| * if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-282-125/+18
| * enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov2014-08-271-4/+8
| * dont append acks to a resend packetUbitUmarov2014-08-261-1/+1
| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-1/+1
| * *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
| * change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
| * on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
| * Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
| * revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
| * remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-202-36/+54
| * send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
| * fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| * still another ...UbitUmarov2014-08-191-2/+1
| * fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| * NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
| * reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2