aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden (follow)
Commit message (Expand)AuthorAgeFilesLines
* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-082-3/+49
|\
| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-082-3/+49
| |\
| | * Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-032-3/+49
* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...UbitUmarov2015-09-071-8/+39
|/ /
* | fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov2015-09-061-0/+2
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-035-24/+17
* | seems to compile ( tests comented out)UbitUmarov2015-09-0216-1241/+134
* | bad merge?UbitUmarov2015-09-0119-1605/+4629
|\ \ | |/ |/|
| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| * change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| * turn off KeepAliveUbitUmarov2015-08-242-5/+5
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-222-1/+24
| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-192-113/+169
| |\
| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| | * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-281-4/+5
| * | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
| * | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-182-5/+5
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
| * | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
| |/
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-4/+1
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
| * Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-062-8/+19
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
| * don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
| * set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov2014-10-301-0/+2
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
| * Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
| * revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| * *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| * move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
| * add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
| * changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| * dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| * bug fixUbitUmarov2014-10-111-2/+3
| * check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * change it again...UbitUmarov2014-09-261-1/+1
| * remove unnecessary argument refUbitUmarov2014-09-261-1/+1
| * make c# more happyUbitUmarov2014-09-261-4/+1
| * use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| * Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+8