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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
coment out lludp debug things that only fill up the help screen
UbitUmarov
2015-09-21
1
-0
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+2
*
try to better merge avn and os fetchinventory and fetchinvdescendents
UbitUmarov
2015-09-12
1
-2
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+2
*
inventory mess return to the state before divas cache issue
UbitUmarov
2015-09-11
2
-43
/
+122
*
change to avn fecthinventory and webfecth.. code
UbitUmarov
2015-09-11
2
-122
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+43
*
Merge branch 'mbworknew1' into ubitworkvarnew
UbitUmarov
2015-09-08
2
-3
/
+49
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*
Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
2
-3
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+49
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*
Transformed the LLUDP ad-hoc plugin into a region module. It works.
Diva Canto
2015-09-03
2
-3
/
+49
*
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recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...
UbitUmarov
2015-09-07
1
-8
/
+39
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*
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fix the missing initialization of the folish ProcessUnackedSends option
UbitUmarov
2015-09-06
1
-0
/
+2
*
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at last we can login and see objects ( friends is dead and disable in
UbitUmarov
2015-09-03
5
-24
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+17
*
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seems to compile ( tests comented out)
UbitUmarov
2015-09-02
16
-1241
/
+134
*
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bad merge?
UbitUmarov
2015-09-01
19
-1605
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+4629
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*
send land parcels overlay in cat Land not Task, or avatar freezes
UbitUmarov
2015-08-28
1
-1
/
+2
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*
remove the rest of #justEditedTerrain, it was sending patchs non
UbitUmarov
2015-08-27
1
-16
/
+0
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*
change osd encoding of region size
UbitUmarov
2015-08-27
1
-8
/
+8
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*
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
UbitUmarov
2015-08-26
1
-26
/
+13
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*
turn off KeepAlive
UbitUmarov
2015-08-24
2
-5
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+5
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*
delay terrain sending if land queue is 2 busy
UbitUmarov
2015-08-22
2
-1
/
+24
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*
put back entities remove from updates on SendKillObject.
UbitUmarov
2015-08-19
1
-1
/
+11
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*
Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
2
-113
/
+169
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*
varregion: add varregion and TerrainData use in LLClientView.
Robert Adams
2015-03-28
1
-109
/
+164
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*
varregion: remove use of Constants.RegionSize is various places.
Robert Adams
2015-03-28
1
-4
/
+5
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*
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add a Retry-After response header to the 503 sent when we are 2 busy to do
UbitUmarov
2015-08-19
1
-0
/
+5
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*
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do keepalive on mesh and texture GET. Dont use reusecontext any where.
UbitUmarov
2015-08-18
2
-5
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+5
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*
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Track selected objects per client
Melanie Thielker
2015-08-15
1
-0
/
+6
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*
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Maybe reduce incidence of ghost avatars
Melanie Thielker
2015-06-12
1
-1
/
+10
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*
Remove the Invisible stuff and add more baked caching. Refactor selection of ...
Melanie Thielker
2014-11-11
1
-4
/
+1
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*
Second part of invisible base avatar option
Melanie Thielker
2014-11-10
1
-1
/
+6
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*
Remove JustinCCs UDP patch - it is harmful to Avination's grid management
Melanie Thielker
2014-11-10
1
-2
/
+4
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*
scale ChildAgentThrottles with distance (internal to child server and not
UbitUmarov
2014-11-06
2
-8
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+19
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*
allow drawdistance to change between 32 and MaxDrawDistance, configurable
UbitUmarov
2014-11-06
1
-2
/
+2
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*
don't send updates for deleted agents
UbitUmarov
2014-11-01
1
-3
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+4
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*
sadly revert to resend terseUpdates enqueuing them back into entityupdates
UbitUmarov
2014-10-31
2
-4
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+47
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*
set udp SocketOptionName.ReuseAddress to false, to not allow two regions
UbitUmarov
2014-10-30
1
-0
/
+2
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*
try to make SOG crossings full async. Simplify some borders checking....
UbitUmarov
2014-10-24
1
-1
/
+1
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*
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
2014-10-13
2
-18
/
+1
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*
revert to async send, since past experience showed sync didn't work when
UbitUmarov
2014-10-13
1
-2
/
+2
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*
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
2014-10-13
2
-2
/
+19
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*
move AnimationSet and AvatarSkeleton to OpenSimExtras
UbitUmarov
2014-10-12
1
-5
/
+7
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*
add simulator features AvatarSkeleton and AnimationSet report
UbitUmarov
2014-10-11
1
-1
/
+4
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*
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
UbitUmarov
2014-10-11
2
-26
/
+26
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*
dont let test mesh go to meshes inventory folder that is not displayed by
UbitUmarov
2014-10-11
1
-1
/
+3
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*
bug fix
UbitUmarov
2014-10-11
1
-2
/
+3
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*
check for avatar skeleton data on meshs headers on cost estimation. Dont
UbitUmarov
2014-10-11
2
-11
/
+101
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*
do global position X and Y with double precision in autopilot, so
UbitUmarov
2014-09-30
1
-4
/
+7
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*
change it again...
UbitUmarov
2014-09-26
1
-1
/
+1
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*
remove unnecessary argument ref
UbitUmarov
2014-09-26
1
-1
/
+1
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*
make c# more happy
UbitUmarov
2014-09-26
1
-4
/
+1
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*
use central animationset permitions define
UbitUmarov
2014-09-26
1
-2
/
+2
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*
Extend upload verification to all upload paths
Melanie Thielker
2014-09-25
1
-0
/
+8
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