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2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie1-44/+179
2012-09-14Allow some more connections to try to ease lag.Melanie1-1/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov1-2/+46
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov1-0/+1
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
2012-09-11Add the option to have variable costing for uploadsMelanie1-7/+44
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-08 llClientView: try to have only one thread per client processingUbitUmarov1-4/+49
2012-09-04 bug fixUbitUmarov1-4/+6
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2-2/+9
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-0/+1
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie1-49/+103
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-18Make the console output from the reigon console hookableMelanie1-0/+7
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-03Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAp...Justin Clark-Casey (justincc)2-4/+9
2012-08-03clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov1-3/+3
2012-08-03Remove another superflouous IsActive setMelanie1-2/+0
2012-08-03Remove a merge artefaci in IsActive handling and restore commented out correc...Melanie1-2/+1
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2-2/+2
2012-07-24Extend region console "show queues" command to show already collected time si...Justin Clark-Casey (justincc)1-1/+2
2012-07-21Fix double-ping on logout by not sending a stop packet to the clientMelanie1-1/+1
2012-07-19Make LLClientView instant message handling asynchronous rather than synchrono...Justin Clark-Casey (justincc)1-1/+1
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() si...Justin Clark-Casey (justincc)2-30/+57
2012-07-19Fix slow loading of task inventoryMelanie1-3/+7
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-16 merge fixubit1-15/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15to stashubit1-2/+2
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34