Commit message (Collapse) | Author | Files | Lines | ||
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2013-02-05 | * the root prim was being given an OffsetPosition in addition to setting the ↵ | teravus | 1 | -1/+1 | |
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. | |||||
2013-02-05 | Try to fix uploaded mesh rotations - code from Avination code base. | Melanie | 1 | -12/+27 | |
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force. | |||||
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 2 | -2/+2 | |
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec. | |||||
2013-02-01 | Update assembly version numbers | BlueWall | 2 | -2/+2 | |
2013-01-31 | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | Melanie | 1 | -2/+3 | |
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
2013-01-30 | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | teravus | 1 | -1/+1 | |
(General, not physics). Makes flying not feel as stiff. | |||||
2013-01-22 | * Handle a NRE with Baked Textures that may result in a failed appearance. ↵ | teravus | 1 | -3/+18 | |
This may be an issue, or it may be a symptom. | |||||
2013-01-19 | Remove group IM test code also mentioning "OpenSimulator Testing" | Melanie | 1 | -26/+1 | |
2013-01-16 | Add a way to put things at the front of the queue for any throttle group. | Melanie | 3 | -15/+57 | |
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed. | |||||
2013-01-16 | Complete removal of the now unused state queue | Melanie | 2 | -15/+4 | |
2013-01-16 | Change all uses of the removed state queue to the task queue for now. | Melanie | 1 | -5/+5 | |
2013-01-16 | Complete removal of the now unused state queue | Melanie | 2 | -14/+3 | |
2013-01-16 | Revert " fix STATE udp queue data rate since it is in use again, after being" | Melanie | 1 | -4/+1 | |
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd. | |||||
2013-01-16 | fix STATE udp queue data rate since it is in use again, after being | UbitUmarov | 1 | -1/+4 | |
removed by intel folks (?)( should it be used or removed ??) | |||||
2013-01-14 | move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵ | dahlia | 1 | -12/+3 | |
other than the object currently sat on | |||||
2013-01-13 | try to patch getmesh Throttle (test) | UbitUmarov | 1 | -2/+8 | |
2013-01-13 | add some sanity checking to HandleAgentRequestSit handler | dahlia | 1 | -2/+12 | |
2013-01-10 | add some sanity checking to HandleAgentRequestSit handler | dahlia | 1 | -2/+12 | |
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -2/+20 | |
work. | |||||
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -0/+19 | |
work. | |||||
2012-12-31 | * Fixed a bug that replayed old cached appearance when changing outfits | teravus | 2 | -46/+111 | |
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual) | |||||
2012-12-29 | * This finishes the implementation of AgentCachedTexture. Requires the ↵ | teravus | 2 | -20/+230 | |
XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. | |||||
2012-12-21 | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 1 | -5/+21 | |
Cached Bakes. | |||||
2012-12-19 | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of ↵ | Justin Clark-Casey (justincc) | 1 | -5/+8 | |
interference between incoming packets. On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other. Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono. Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool] Or async_packet_handling = false in [ClientStack.LindenUDP] For now, will simply disable this particular pooling though will revisit this issue. In response to http://opensimulator.org/mantis/view.php?id=6468 | |||||
2012-12-14 | Prevent a failed user relogi from throwing exceptions in poll services | Melanie | 2 | -2/+2 | |
2012-12-13 | minor: add some more detail to the logging if an LLClientView fails to ↵ | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
process a packet | |||||
2012-12-13 | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 1 | -1/+3 | |
more messy) | |||||
2012-12-13 | add a Check method to flotsamAssetCache, so to check if a asset is in | UbitUmarov | 1 | -7/+22 | |
cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED* | |||||
2012-12-10 | typo fix | UbitUmarov | 1 | -2/+3 | |
2012-12-09 | add velocityinterpolator packets handling but actually do nothing, since | UbitUmarov | 1 | -1/+27 | |
they don't do what i was looking for. | |||||
2012-12-08 | * This is a better way to do the last commit. | teravus | 1 | -30/+33 | |
2012-12-07 | * Should promote faster self appearance. | teravus | 1 | -19/+33 | |
2012-12-07 | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 1 | -1/+2 | |
since at least for now seems good enought | |||||
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵ | Justin Clark-Casey (justincc) | 3 | -3/+3 | |
automatically turns off any logging enabled between tests | |||||
2012-11-22 | * While this is not producing any problems.. and does help in low bandwidth ↵ | teravus | 1 | -7/+35 | |
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. | |||||
2012-11-17 | * Plumbing and basic setting of the GetMesh Cap Throttler. | teravus | 3 | -18/+88 | |
* Last step is to flip the throttle distribution. | |||||
2012-11-16 | Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling. | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 10 | -823/+164 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-15 | Handle Map block requests on a separate thread rather than the main packet ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously. | |||||
2012-11-15 | Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread. | |||||
2012-11-15 | Following on from 4f982596, launch map name requests on an async thread from ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling | |||||
2012-11-15 | Make PacketPool class stats pull stats instead of push stats so they can be ↵ | Justin Clark-Casey (justincc) | 3 | -63/+107 | |
lifted up into LLUDPServer and be distiguished by scene name | |||||
2012-11-15 | Add IncomingPacketsProcessedCount stat for diagnostics. | Justin Clark-Casey (justincc) | 2 | -38/+96 | |
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene. | |||||
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2 | -0/+66 | |
2012-11-12 | Cleanup on region modules: gave short node id's to all of them. | Diva Canto | 12 | -12/+12 | |
2012-11-12 | Remove any mention of IRegionModule from region names and comments to aid | Melanie | 3 | -5/+5 | |
grepping for remaining uses | |||||
2012-11-10 | One more module converted: ObjectAdd. | Diva Canto | 1 | -51/+66 | |
2012-11-10 | One more module: EventQueueGetModule. Also making it non-optional for this dll. | Diva Canto | 1 | -53/+38 | |
2012-11-09 | * Prep work switching the GetMeshModule over to a poll service. | teravus | 2 | -73/+410 | |
* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet. |