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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2014-08-21
add a direct sendpartfullUpdate to send a full object update to a part,
UbitUmarov
1
-0
/
+26
2014-08-21
revert droping udp packet resends after 6 retries, keep resending.
UbitUmarov
1
-10
/
+0
2014-08-20
remove from use the UpdatesResend on resending udp packets. Just resend
UbitUmarov
2
-36
/
+54
2014-08-19
send zero velocity again on avatar full update or its ugly
UbitUmarov
1
-1
/
+1
2014-08-19
fix the encoding of rotation in updates, not just using the next field to
UbitUmarov
1
-15
/
+12
2014-08-19
still another ...
UbitUmarov
1
-2
/
+1
2014-08-19
fix a missed blocking of sending updates the the new attach points above
UbitUmarov
1
-2
/
+1
2014-08-16
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
2
-2
/
+22
2014-08-14
reduce ping cliping lower limit
UbitUmarov
1
-2
/
+2
2014-08-14
reduce ping filter time constant
UbitUmarov
1
-1
/
+1
2014-08-14
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
3
-5
/
+41
2014-08-13
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
1
-6
/
+2
2014-08-13
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2
-11
/
+17
2014-08-13
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2
-43
/
+35
2014-08-12
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
1
-4
/
+3
2014-08-12
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
1
-5
/
+7
2014-08-12
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
1
-5
/
+9
2014-08-10
actually let delay match throttles as original design
UbitUmarov
1
-11
/
+9
2014-08-10
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
1
-4
/
+8
2014-08-09
also on other case
UbitUmarov
1
-0
/
+11
2014-08-09
return even zero costs ( prims on other regions )
UbitUmarov
1
-1
/
+1
2014-08-09
move from RegisterInventoryServiceHandlers to
UbitUmarov
1
-9
/
+14
2014-08-07
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
1
-1
/
+1
2014-08-07
minor clean, dont check for cache if we aren't using it..
UbitUmarov
1
-82
/
+22
2014-08-07
reply to cached checks with same serial number
UbitUmarov
1
-3
/
+4
2014-08-07
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2
-135
/
+99
2014-08-06
bakemodule didnt like last changes
UbitUmarov
2
-13
/
+8
2014-08-06
some debug to remove later
UbitUmarov
2
-1
/
+9
2014-08-06
try to make the baked textures cache work
UbitUmarov
1
-33
/
+40
2014-08-04
check...
UbitUmarov
1
-17
/
+17
2014-08-04
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2
-37
/
+25
2014-08-04
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2
-25
/
+37
2014-08-03
comment out a debug msg. more on gods being Gods
UbitUmarov
1
-1
/
+1
2014-07-30
make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
1
-2
/
+6
2014-07-29
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
1
-4
/
+6
2014-07-29
Add new fields to parcel update
Melanie Thielker
1
-1
/
+11
2014-07-27
dont send packets twice
UbitUmarov
1
-1
/
+0
2014-07-25
add queue transition code needs review/more testing
UbitUmarov
1
-79
/
+115
2014-07-25
remove old and dead code that its only making it hard to understand
UbitUmarov
1
-287
/
+18
2014-07-24
change previus code, send a NoEvents response back to http server, even
UbitUmarov
1
-2
/
+1
2014-07-24
EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
1
-10
/
+9
2014-07-22
fix HUD attachment update filter to allow avatar center etc
UbitUmarov
1
-2
/
+2
2014-07-20
remove avn hack on sitted avatars positions
UbitUmarov
1
-27
/
+3
2014-07-20
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
1
-4
/
+4
2014-07-20
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
1
-4
/
+4
2014-04-20
Implement Oren's fix to prevent a privilege escalation with groups
Melanie Thielker
1
-3
/
+6
2014-01-20
Adds a configuration option to cannibalize bandwidth from the
Mic Bowman
2
-0
/
+20
2014-01-10
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-8
/
+17
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