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2012-10-12minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)1-1/+1
Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1
2012-10-12Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵Justin Clark-Casey (justincc)3-5/+28
viewers.
2012-10-12Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)1-2/+2
packetpool stats.
2012-10-12Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)1-1/+3
Packetpool code.
2012-10-11Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)3-5/+15
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)1-8/+35
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-10Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2-18/+9
prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-09Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)1-0/+1
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)1-1/+2
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-05Read PacketPool config in LLUDPServer with other config params rather than ↵Justin Clark-Casey (justincc)1-0/+9
in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05refactor: Move OpenSim.Framework.PacketPool to ↵Justin Clark-Casey (justincc)1-0/+249
OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific
2012-09-26just remove the damm thingUbitUmarov3-3/+3
2012-09-26 Seems nothing actually need the request body for getevents. so changeUbitUmarov2-11/+2
control flag to false
2012-09-26 more changes to PollServiceUbitUmarov2-1/+7
2012-09-25missed changeUbitUmarov1-1/+2
2012-09-25do the same to webFecthInvDescModuleUbitUmarov1-33/+25
2012-09-25 change GetTextureModule processingUbitUmarov1-29/+31
2012-09-24Text changes for upload messagesMelanie1-4/+4
2012-09-24 more upload changes (plus untouch prebuild.xml)UbitUmarov2-68/+128
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-1/+7
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-09-23Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2-18/+24
member notation.
2012-09-23try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2-41/+210
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
2012-09-22 report asset upload errors the right awayUbitUmarov2-29/+75
2012-09-22removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov1-42/+24
more needed fields in request
2012-09-22 removed unused data in MeshUploadFlag responseUbitUmarov1-8/+8
2012-09-21 read model upload cost parameters from config [Economy] sectionUbitUmarov2-4/+23
2012-09-20refix prior commitMelanie1-1/+1
2012-09-20Make uploads free for now - we will have to announce thisMelanie1-3/+6
2012-09-20 Fix model upload rotations and offsets ( i hope )UbitUmarov1-103/+56
2012-09-19Change texture price back to 10 C$Melanie1-3/+2
2012-09-19 be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2-16/+82
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
check scene prim size limits.
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-18Add booleans to control whether we actually crete inventory itemsMelanie1-2/+4
2012-09-18***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov1-7/+76
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-17 add some locks to GetTextureModuleUbitUmarov1-10/+13
2012-09-17on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov1-8/+23
meshs. (some prims can have same mesh)
2012-09-17 make sure client still has money at uploadUbitUmarov1-0/+16
2012-09-17 same cleanupUbitUmarov1-38/+41
2012-09-17removed broken fee compressionUbitUmarov1-15/+1
2012-09-17 let mesh model estimator work even without money module, so otherUbitUmarov1-22/+22
estimations can work
2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie1-44/+179
at any time and to drop requests for avatars n longer in the scene
2012-09-14Allow some more connections to try to ease lag.Melanie1-1/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3