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2017-05-26make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov3-6/+5
timeout)
2017-05-25minor changesUbitUmarov2-4/+10
2017-05-25make a few more threads background onesUbitUmarov1-1/+1
2017-05-25make some threads background onesUbitUmarov2-2/+2
2017-05-25remove use of libomv BlockingQueueUbitUmarov2-5/+5
2017-05-22 fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov1-1/+1
except on SceneBanner, later it my be also removed from there and everywhere
2017-05-14 fix remote requests for dwell, so dwell module still calledUbitUmarov1-5/+1
2017-05-14fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov1-1/+1
Resolution is 2.5min aprox.
2017-05-11avoid a null refUbitUmarov1-2/+2
2017-05-07let StreamReader be in using statementsUbitUmarov1-2/+3
2017-05-04 do the same in the cases we are just moving parts around and not changing ↵UbitUmarov1-1/+1
their caches (ie their taskInventory)
2017-04-25move mesh pbs creation code out of mesh upload code into to ↵UbitUmarov1-71/+14
PrimitiveBaseShape.cs
2017-04-25cosmetics on mesh upload encoding of number of faces on pbs shape. Use ↵UbitUmarov1-23/+36
opensim shape enums in place of libovm for coerence, add a few coments.
2017-04-25 finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2-23/+27
*HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
2017-04-15several changes for osTeleportObjectUbitUmarov1-2/+12
2017-04-14add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov1-8/+56
they should be use to bypass normal delayed updates, for debug
2017-01-19fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov1-3/+3
using it
2017-01-17Permissions module: GenerateClientFlags() no need to keep looking for the ↵UbitUmarov1-55/+55
same part several times; fix locked mask in GetObjectPermissions()
2017-01-17add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2-5/+6
missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-11change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov1-9/+14
the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker1-1/+1
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov1-1/+1
2017-01-07Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker1-1/+7
2017-01-06Restructure god level and permissionsMelanie Thielker2-2/+2
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker34-473/+473
2017-01-05a few changes to Gods ( ie administrators) controlUbitUmarov1-22/+26
2016-12-29forgot one gc.collect wait for finalizersUbitUmarov1-1/+5
2016-12-20Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker1-2/+1
2016-12-15set pbs shape acording to mesh number of (material) facesUbitUmarov1-19/+25
2016-12-13Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2-4/+15
Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.
2016-12-13Make sure sims on Linux can be restarted without waiting on a 2 mintue ↵Melanie Thielker1-5/+7
socket timeout
2016-12-12Rename charterMember to membershipType to show what it actually is.Melanie Thielker1-2/+2
This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
2016-12-07change caps Sethome fail error reportUbitUmarov1-1/+1
2016-12-04The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2-0/+3
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04a few changes to new GetDisplaynames and friendsUbitUmarov1-9/+15
2016-12-04replace GetDisplaynames by a handler really usable as a client cap. Most ↵UbitUmarov2-143/+84
capabilities.handlers are so it all things not propor PER CLIENT CAP handlers
2016-12-01 do a GC collect on last client exitUbitUmarov1-4/+2
2016-12-01Remove unused integer vars from LLClientViewAliciaRaven1-2/+0
2016-11-26remove 2 more null refs i added to release memoryUbitUmarov1-2/+2
2016-11-23 fix maturity on parcelInfoUbitUmarov1-4/+3
2016-11-22full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov1-48/+4
and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
2016-11-21remove something VS decided to addUbitUmarov1-1/+0
2016-11-21work around some warningsUbitUmarov4-9/+21
2016-11-20revert more object references removal on clients close because 2 many code ↵UbitUmarov2-6/+1
paths don't have proper abort
2016-11-20HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov1-1/+0
2016-11-20give up on OutPacket drop condition on closingUbitUmarov1-1/+3
2016-11-19change OutPacket drop conditionUbitUmarov1-1/+9
2016-11-19remove some potencial null refs i did add in last days :(UbitUmarov2-5/+6
2016-11-18 avoid a null ref. (needs better way)UbitUmarov1-0/+6
2016-11-18 restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov1-11/+7