Commit message (Collapse) | Author | Files | Lines | ||
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2014-06-21 | Bug fix in map teleports in varregions. The cherry was missing from the ↵ | Diva Canto | 1 | -3/+2 | |
ice-cream Sunday: the packet itself was hardcoding the size of the region... | |||||
2014-06-17 | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
2014-06-16 | If processing a queued request fails up to the top of the stack, log the ↵ | Justin Clark-Casey (justincc) | 1 | -3/+13 | |
exception and move to the next request rather than terminate the simulator. | |||||
2014-06-01 | Send multiple terrain patches per terrain update packet if terrain | Robert Adams | 1 | -24/+100 | |
draw distance optimization is enabled. Makes terrain editting a lot snappier. | |||||
2014-05-27 | Update regression TestInventoryDescendentsFetch() to account for recent ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
commit 1fa3a6f This was hidden in continuous integration because of another regression test issue. | |||||
2014-05-09 | This little sucker had evaded my attention forever. As a consequence some ↵ | Diva Canto | 1 | -10/+28 | |
assets associated with foreign users were being missed. | |||||
2014-05-07 | Finished implementing redirects in GetTexture. | Diva Canto | 1 | -3/+6 | |
2014-05-06 | Show more meaningful error messages when failed to give an item to another user | Oren Hurvitz | 1 | -5/+13 | |
2014-05-06 | - When sending the "My Suitcase" folder to the client, always claim it has ↵ | Oren Hurvitz | 1 | -1/+4 | |
Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.) | |||||
2014-05-02 | minor: Comment out Cacheitems debug log lines for now | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
2014-05-01 | Fix issue where only one of multiple attachments on the same attachpoint for ↵ | Justin Clark-Casey (justincc) | 1 | -5/+13 | |
NPCs would be seen by other viewers. It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one. This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs. Resolves http://opensimulator.org/mantis/view.php?id=7110 | |||||
2014-04-29 | Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to ↵ | Oren Hurvitz | 1 | -6/+7 | |
echo back the maturity that it sent Without this change, attempts to change the maturity rating in the viewer's Preferences don't work. | |||||
2014-04-23 | Eliminated many warnings | Oren Hurvitz | 1 | -11/+14 | |
2014-04-20 | Fixed: when any avatar changed his Active Group, it was set as the active ↵ | Oren Hurvitz | 1 | -10/+13 | |
group for *all* the avatars in the scene (not permanently) | |||||
2014-04-12 | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 1 | -0/+7 | |
objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain. | |||||
2014-04-05 | Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already ↵ | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
have it." This reverts commit 2c00b73cd27a7183a5c105b4e2865f11e4a00d98. Wrong code change | |||||
2014-04-05 | Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it. | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
2014-03-25 | LogThreadPool: when the thread is for ProcessPacketMethod, also log the ↵ | Oren Hurvitz | 1 | -1/+1 | |
packet type Resolves http://opensimulator.org/mantis/view.php?id=6945 | |||||
2014-03-24 | Trim search queries (for users, groups, etc.). I have found that sometimes ↵ | Oren Hurvitz | 1 | -1/+1 | |
the viewer adds a space at the end, which causes searches to fail. Resolves http://opensimulator.org/mantis/view.php?id=6935 | |||||
2014-03-21 | rename prefix of ↵ | Justin Clark-Casey (justincc) | 1 | -34/+36 | |
scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.* Actual inventory processing is done with a single set of static structures rather than per scene. | |||||
2014-03-19 | minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
in stats category "scene-inventory" instead of "scene" To distinguish from general scene stats | |||||
2014-03-18 | Add scene.<scene-name>.ProcessedFetchInventoryRequests | Justin Clark-Casey (justincc) | 1 | -15/+41 | |
This shows the number of requests that have been processed. These have not necessarily been sent back to the request since this is done separately by the PollServiceRequestManager | |||||
2014-03-18 | Add scene.<scene-name>.QueuedFetchInventoryRequests stat | Justin Clark-Casey (justincc) | 1 | -0/+19 | |
This is to aid in detecting whether there are fetch inventory requests remaining to be processed. | |||||
2014-03-17 | Add regression test for http inventory fetch. | Justin Clark-Casey (justincc) | 2 | -7/+194 | |
Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async | |||||
2014-02-22 | Fix problem of hurricane speed winds. Thanks Vegaslon. | Robert Adams | 1 | -10/+5 | |
2014-02-12 | If a caller tries to queue a CAPs message to a scene presence that has no ↵ | Justin Clark-Casey (justincc) | 2 | -7/+99 | |
event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. Removes the spurious log warnings if groups are active when NPCs are used. Adds more regression tests associated with adding messages to the event queue | |||||
2014-02-11 | varregion: Send large region patches for wind and clouds. | Robert Adams | 1 | -2/+12 | |
2014-02-04 | Dropping the rest of Avination's modified appearance code for core. | Melanie | 2 | -46/+339 | |
Module to follow. | |||||
2014-01-28 | varregion: fix for teleporting by double clicking on a map location. | Robert Adams | 1 | -0/+13 | |
Thanks Garmin. | |||||
2014-01-20 | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2 | -0/+20 | |
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default. | |||||
2014-01-11 | varregion: properly pack the region size parameters so he viewer will parse ↵ | Robert Adams | 1 | -6/+6 | |
them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings. | |||||
2014-01-11 | varregion: Debug messages for region crossing debugging. | Robert Adams | 1 | -5/+6 | |
2014-01-10 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 | |
2014-01-08 | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 1 | -8/+17 | |
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | |||||
2014-01-04 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 2 | -19/+45 | |
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs | |||||
2014-01-04 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 | |
2014-01-03 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 2 | -19/+45 | |
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). | |||||
2013-12-18 | Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
sending | |||||
2013-12-14 | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. | Robert Adams | 1 | -2/+2 | |
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module. | |||||
2013-12-11 | Committing the Avination Scene Presence and related texture code | Melanie | 1 | -9/+8 | |
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements | |||||
2013-12-06 | minor: Use enums for setting inv/asset types on data upload rather than ↵ | Justin Clark-Casey (justincc) | 1 | -7/+7 | |
magic numbers | |||||
2013-12-06 | Properly set InventoryType.Snapshot when a snapshot is uploaded | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant | |||||
2013-12-05 | Fix regression where mouse look flight direction no longer worked by zeroing ↵ | Justin Clark-Casey (justincc) | 1 | -1/+24 | |
x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information | |||||
2013-11-29 | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 1 | -5/+2 | |
Vector3.Zero | |||||
2013-11-27 | Fix stand positions rather than having the stand jump to the root prim. | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
2013-11-23 | Revert "Fix issue where sitting on non-root linked prims would send camera ↵ | Justin Clark-Casey (justincc) | 1 | -7/+1 | |
to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a. | |||||
2013-11-23 | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵ | Justin Clark-Casey (justincc) | 1 | -2/+5 | |
is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63. | |||||
2013-11-23 | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 1 | -5/+2 | |
Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target. | |||||
2013-11-23 | Fix issue where sitting on non-root linked prims would send camera to wrong ↵ | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects. | |||||
2013-11-06 | Added sending (for now hard-coded) sim isze in SendMapBlockSplit() | Latif Khalifa | 1 | -0/+6 | |