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2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie1-44/+179
at any time and to drop requests for avatars n longer in the scene
2012-09-14Allow some more connections to try to ease lag.Melanie1-1/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov1-2/+46
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov1-0/+1
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
probably never worked past the mesh beta.
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
which is the name actually used in viewer code.
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
2012-09-11Add the option to have variable costing for uploadsMelanie1-7/+44
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
leverage the Poll Service without blocking it's workers.
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-08 llClientView: try to have only one thread per client processingUbitUmarov1-4/+49
RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-04 bug fixUbitUmarov1-4/+6
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2-2/+9
flight. FS 4.2.2 does not.
2012-08-31Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie1-25/+32
even test compiled.
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-0/+1
movement lag.
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
the BlockingQueue from OMV, but allows two priorities.
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie1-49/+103
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2-6/+10
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-19Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie1-1/+1
now conforms to the behaviour in SL.
2012-08-18Make the console output from the reigon console hookableMelanie1-0/+7
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-03Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2-4/+9
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03Remove another superflouous IsActive setMelanie1-2/+0
2012-08-03Remove a merge artefaci in IsActive handling and restore commented out ↵Melanie1-2/+1
correct one
2012-08-03clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov1-3/+3
review later)
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2-2/+2
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-24Extend region console "show queues" command to show already collected time ↵Justin Clark-Casey (justincc)1-1/+2
since last packeted received by the simulator from a viewer.
2012-07-21Fix double-ping on logout by not sending a stop packet to the clientMelanie1-1/+1
if the client told us it wants to log out in the first place.
2012-07-19Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)1-1/+1
synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)2-30/+57
simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19Fix slow loading of task inventoryMelanie1-3/+7
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.