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this point, and as normal on master, appearence/bakes etc may have a few more issues than before, as always thanks for your help testing it, and hapy clouds
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about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
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related pkts ( TEST )
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MeshModelAllowTextureToInventory visible
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objects cache info is stored on region db
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