| Commit message (Collapse) | Author | Files | Lines |
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(slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
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scenepresence)
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conforming to protocol, and no longer in agreement with how patchs are
schedule to send
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this costed me hours :P
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the request. just 503 could mean server down (?)
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
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RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
Signed-off-by: Diva Canto <diva@metaverseink.com>
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RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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(milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
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inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
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is a scene presence, and that's ok.
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It says that code is for debugging, but it was buggy.
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llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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config for standalone.
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opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
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connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
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for pointing this out.
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
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AssemblyVersion("0.8.2.*")
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alpha viewers after recent changes to viewer code by LL.""
This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
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viewers after recent changes to viewer code by LL."
See: http://opensimulator.org/mantis/view.php?id=7426#c28089
Reverting this commit due to unwanted effects.
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after recent changes to viewer code by LL.
Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Add sending multiple parcel patches and sending patches by avatar
view distance.
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More use of the Util routines for conversion of region handles into addresses.
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it delivers binary and has binary as input.
base64 intermediate coding makes no sense.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
This reverts commit 4d749d8c6986498547f9a61406105e93445960b4.
Re-open mantis 0007474 for further work before final commit.
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visitor
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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tells us the exception type as well as the message and stacktrace details.
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This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
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reduce log verbiage. Please revert if still required.
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would fail with a casting exception for scenes with NPCs
Present since 51eb8fa (Oct 2 2014)
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