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2015-09-07recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov1-8/+39
(slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-06fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov1-0/+2
2015-09-03Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2-3/+49
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov5-24/+17
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov16-1241/+134
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
conforming to protocol, and no longer in agreement with how patchs are schedule to send
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
this costed me hours :P
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov2-1/+24
2015-08-19 put back entities remove from updates on SendKillObject.UbitUmarov1-1/+11
2015-08-19add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov1-0/+5
the request. just 503 could mean server down (?)
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-5/+5
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
2015-08-14Only send the requested ObjectPropertiesFamily in the ↵Drake Arconis1-1/+1
RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-15Track selected objects per clientMelanie Thielker1-0/+6
2015-08-15Only send the requested ObjectPropertiesFamily in the ↵Drake Arconis1-1/+1
RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-11Fixed mistakes related to confusion between Environment.TickCount ↵Oren Hurvitz1-2/+2
(milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
2015-08-08WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto3-7/+10
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
2015-06-17Bug fix in inventory fetching: sometimes the caps request comes before there ↵Diva Canto1-5/+0
is a scene presence, and that's ok.
2015-06-14Squooshed a warning that could result in a runtime null pointer exception. ↵Diva Canto1-1/+1
It says that code is for debugging, but it was buggy.
2015-06-14Quell three new warnings I introduced with AgentPrefsData, return an empty ↵Cinder1-2/+2
llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Guard against scenes without an agent prefs service and a copy and paste fixCinder1-0/+7
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Fixed indentationDiva Canto1-4/+4
2015-06-13A few bug fixes for Agent Preferences to actually work. Also added missing ↵Diva Canto1-1/+1
config for standalone.
2015-06-13Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder1-66/+17
opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Relicense AgentPreferences files to BSD and OpenSimulatorCinder1-25/+24
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Support for Linden AgentPreferences capability and friends ↵Cinder1-0/+225
(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-12Maybe reduce incidence of ghost avatarsMelanie Thielker1-1/+10
2015-06-03Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto1-1/+1
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
2015-05-13resolve possible nullref when sending appearance packet. Thanks to zadark ↵dahlia1-0/+1
for pointing this out.
2015-05-07Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto1-1/+5
IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-05Attempt at fixing mantis #7054. The two inventory threads are stepping on ↵Diva Canto1-2/+3
each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
2015-04-29Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto2-2/+2
AssemblyVersion("0.8.2.*")
2015-04-28Revert "Revert "Fix the click to buy prim dialog not being displayed with ↵BlueWall1-1/+1
alpha viewers after recent changes to viewer code by LL."" This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
2015-04-27Revert "Fix the click to buy prim dialog not being displayed with alpha ↵BlueWall1-1/+1
viewers after recent changes to viewer code by LL." See: http://opensimulator.org/mantis/view.php?id=7426#c28089 Reverting this commit due to unwanted effects.
2015-04-25Fix the click to buy prim dialog not being displayed with alpha viewers ↵AliciaRaven1-1/+1
after recent changes to viewer code by LL. Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-28varregion: add varregion and TerrainData use in LLClientView.Robert Adams1-109/+164
Add sending multiple parcel patches and sending patches by avatar view distance.
2015-03-28varregion: remove use of Constants.RegionSize is various places.Robert Adams1-4/+5
More use of the Util routines for conversion of region handles into addresses.
2015-03-05revised GetMesh to not use intermediate base64 coding schemeFreaky Tech1-14/+45
it delivers binary and has binary as input. base64 intermediate coding makes no sense. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-04Revert "removed replacement texture in UDP Texture code. The replacement ↵BlueWall2-2/+19
texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does." This reverts commit 4d749d8c6986498547f9a61406105e93445960b4. Re-open mantis 0007474 for further work before final commit.
2015-03-03corrected bug that viewer cannot correctly fetch ItemData when being a HG ↵Freaky Tech1-14/+6
visitor Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03removed replacement texture in UDP Texture code. The replacement texture ↵Freaky Tech2-19/+2
introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03increased IPv4 TTL of LLUDP SocketsFreaky Tech1-0/+11
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-01Handle kick user from estate management toolsBlueWall1-0/+14
2015-02-19Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() ↵Justin Clark-Casey (justincc)1-3/+4
tells us the exception type as well as the message and stacktrace details.
2015-01-21Add debug ability to ignore reliably sent packets that are not acknowledged.Justin Clark-Casey (justincc)3-20/+129
This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]" For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays. Relates to http://opensimulator.org/mantis/view.php?id=7393
2015-01-21minor: Comment out log line for the SimulatorFeatures cap request for now to ↵Justin Clark-Casey (justincc)1-1/+1
reduce log verbiage. Please revert if still required.
2015-01-13And finally renamed the classes themselves.Diva Canto1-2/+2
2015-01-13Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat ↵Justin Clark-Casey (justincc)1-2/+6
would fail with a casting exception for scenes with NPCs Present since 51eb8fa (Oct 2 2014)