Commit message (Collapse) | Author | Files | Lines | ||
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2012-07-04 | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵ | UbitUmarov | 1 | -1/+1 | |
it's timeout | |||||
2012-07-04 | refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
to reflect what it actually is | |||||
2012-06-29 | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵ | UbitUmarov | 1 | -0/+3 | |
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing | |||||
2012-06-29 | Add IScene.Name for code clarity to replace the RegionInfo.RegionName used ↵ | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
in many, many log messages. | |||||
2012-06-25 | In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵ | Justin Clark-Casey (justincc) | 1 | -1/+32 | |
attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers. | |||||
2012-06-22 | coment out some of previus debug messaged before forgetting about them... | UbitUmarov | 1 | -2/+2 | |
2012-06-22 | more debug | UbitUmarov | 1 | -0/+3 | |
2012-06-22 | i more debug | UbitUmarov | 1 | -1/+1 | |
2012-06-22 | add a temp debug message | UbitUmarov | 1 | -0/+3 | |
2012-06-15 | Add region name to UseCircuitCode log messages | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-06-15 | Put all debug console commands into a single Debug section rather than ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
scattering them over other categories | |||||
2012-06-15 | Add main instance to internal MainServer.m_Servers list to simplify internal ↵ | Justin Clark-Casey (justincc) | 1 | -1/+10 | |
logic. This does require the server to be added before it is set as the main Instance | |||||
2012-06-14 | Fix very recent regression in 917d753 where I put the ++updatesThisCall ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
outside the batching part of ProcessEntityUpdates() This stopped any batching happening and since this method is called periodically updates were sent very slowly | |||||
2012-06-14 | If we're going to discard a terse update block because it's now someone ↵ | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
else's hud, then don't still add it to the list of blocks for the update message. | |||||
2012-06-14 | Fix a race condition where an object update for a hud could be sent to ↵ | Justin Clark-Casey (justincc) | 1 | -3/+24 | |
non-owner avatars if the hud was attached directly from within the region. If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that. This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud. | |||||
2012-06-14 | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 1 | -4/+29 | |
up the sound pipeline in the viewer. | |||||
2012-06-14 | minor: remove unnecessary IsAttachment = false setting for new object in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
UploadObjectAssetModule, property always starts as false | |||||
2012-06-13 | minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵ | Justin Clark-Casey (justincc) | 1 | -5/+7 | |
duplicate code | |||||
2012-06-13 | Remove long obsolete and unused IClientAPI.KillEndDone() | Justin Clark-Casey (justincc) | 1 | -4/+0 | |
2012-06-13 | Add ObjectUpdate as one of the packets that can be screened out when setting ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
debug packet level | |||||
2012-06-12 | Remove accidental timeout left in during earlier debugging. Has been in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
since two commits ago (b099f26) | |||||
2012-06-12 | Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵ | Justin Clark-Casey (justincc) | 1 | -29/+35 | |
rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick). | |||||
2012-06-12 | If the simulator closes a root agent due to ack timeout, then send the ↵ | Justin Clark-Casey (justincc) | 1 | -2/+20 | |
client a kick message with that reason, in case it is somehow still listening. | |||||
2012-06-12 | In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. | |||||
2012-06-08 | Stop sending a DisableSimulator packet in LLClientView.Close(), which is a ↵ | Justin Clark-Casey (justincc) | 1 | -4/+0 | |
duplicate for child agents and unnecessary for root agents. Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents. | |||||
2012-06-08 | Instead of retrieving the known client again in LLUDPServer.RemoveClient(), ↵ | Justin Clark-Casey (justincc) | 1 | -21/+10 | |
check the IsLoggingOut flag instead. This is slightly better thread-race wise | |||||
2012-06-08 | If logging a client out due to ack timeout, do this asynchronously rather ↵ | Justin Clark-Casey (justincc) | 2 | -10/+20 | |
than synchronously on the outgoing packet loop. This is the same async behaviour as normal logouts. This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages. | |||||
2012-06-08 | Add regression test for client logout due to ack timeout. | Justin Clark-Casey (justincc) | 3 | -91/+103 | |
2012-06-08 | Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet ↵ | Justin Clark-Casey (justincc) | 1 | -8/+1 | |
nor client are ever null. | |||||
2012-06-08 | Store already retrieve IClientAPI in IncomingPacket structure for later use ↵ | Justin Clark-Casey (justincc) | 2 | -15/+16 | |
rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state. | |||||
2012-06-07 | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 1 | -4/+29 | |
up the sound pipeline in the viewer. | |||||
2012-06-07 | Log warning if we try to remove a UDP client that has already been removed. | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
2012-06-07 | Allow the thread watchdog to accept an alarm method that is invoked if the ↵ | Justin Clark-Casey (justincc) | 1 | -5/+64 | |
timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered. | |||||
2012-06-06 | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 1 | -4/+29 | |
up the sound pipeline in the viewer. | |||||
2012-06-05 | Mantis 4597 AgentPaused packet is ignored. | Talun | 1 | -3/+15 | |
The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable. | |||||
2012-06-01 | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 1 | -19/+19 | |
harm than good these days | |||||
2012-05-30 | Fix the log standing attach-from-world bug. | Melanie | 1 | -18/+32 | |
2012-05-18 | Fix build break. Comment out EQG deregister/register logging. | Justin Clark-Casey (justincc) | 1 | -10/+10 | |
2012-05-18 | Add level 2 debug eq logging which logs event queue polls. | Justin Clark-Casey (justincc) | 1 | -23/+32 | |
Refactor: eq message logging into common method. | |||||
2012-05-18 | refactor: move EventQueueGet path generation into common method. Rename ↵ | Justin Clark-Casey (justincc) | 1 | -20/+33 | |
some local variables in line with code conventions. Add commented out EQG log lines for future use. | |||||
2012-05-17 | udp transfer: make number packets estimation coerent with number actually ↵ | UbitUmarov | 1 | -2/+8 | |
sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100). | |||||
2012-05-12 | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 1 | -1/+21 | |
parameters to define if to add or remove, and if to send anims pack on that evocation, etc | |||||
2012-05-09 | Improve logging on the prim inventory script asset request path for future use. | Justin Clark-Casey (justincc) | 2 | -6/+9 | |
This adds name and description of the request handler to http request logging when DebugLevel >= 1 | |||||
2012-05-07 | Fix moving no-mod objects. Fixes a regression introduced with the undo fix | Melanie | 1 | -4/+2 | |
2012-05-03 | Implement optional name and description on http stream handlers so that we ↵ | Justin Clark-Casey (justincc) | 12 | -80/+137 | |
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing. | |||||
2012-05-01 | Add regression test for teleporting between neighbouring regions on the same ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread. | |||||
2012-04-27 | Revert "Revert "Implement bulk inventory update over CAPS (not recursive by ↵ | Justin Clark-Casey (justincc) | 1 | -1/+47 | |
design,"" This reverts commit a90b0e302c110068cec0ee7109e796d2d5fdab4d. Sorry, accidentally reverted this completely by mistake, reverting the revert. | |||||
2012-04-27 | Revert "Implement bulk inventory update over CAPS (not recursive by design," | Justin Clark-Casey (justincc) | 1 | -47/+1 | |
This reverts commit 6e7f13a72d4e43f8ca564247e0b56bf5706bbdb1. | |||||
2012-04-27 | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 3 | -3/+3 | |
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | |||||
2012-04-26 | Tweak log messages on local region to region teleport path to help with ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
problem resolution. |