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2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-04 added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov1-1/+1
it's timeout
2012-06-29in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov1-0/+3
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-22 coment out some of previus debug messaged before forgetting about them...UbitUmarov1-2/+2
2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ↵Melanie1-19/+19
harm than good these days
2012-05-30Fix the log standing attach-from-world bug.Melanie1-18/+32
2012-05-17udp transfer: make number packets estimation coerent with number actually ↵UbitUmarov1-2/+8
sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov1-1/+21
parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-4/+2
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov1-1/+1
more lobe ?
2012-04-07Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)1-1/+1
ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)1-1/+1
only ever using the root part entry. This eliminates some pointless memory use.
2012-04-06Packing of folder in SendBulkUpdateInventory always set the folder type to ↵Diva Canto1-1/+2
-1. Not sure if there's a reason for it, but I'm changing it to the given folder type.
2012-03-31Implement bulk inventory update over CAPS (not recursive by design,Melanie1-1/+47
do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31Implement bulk inventory update over CAPS (not recursive by design,Melanie1-1/+47
do NOT CHANGE THIS, needed for HG 2.0)
2012-03-29refactor: Stop passing both IClientAPI and agentID to friend event ↵Justin Clark-Casey (justincc)1-7/+6
listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)1-2/+2
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)1-2/+2
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)1-2/+2
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
2012-03-28Typo fixMelanie1-1/+1
2012-03-28Fix typosMelanie1-2/+2
2012-03-28Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie1-0/+48
2012-03-28Add a corresponding method for items. HG v2Melanie1-0/+38
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28Typo fixMelanie1-1/+1
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2-20/+58
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)1-6/+1
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)1-1/+1
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 add some more notifications about changes on physical parameters ( still ↵UbitUmarov1-0/+1
incomple and there should be a better away )
2012-03-19Remove debug output using Console.WriteLine and trim excessive whitespaceMelanie1-8/+0
2012-03-16 some more work on costsUbitUmarov1-22/+34
2012-03-15Playing with object costs CAPS ...UbitUmarov1-2/+118
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. ↵UbitUmarov3-0/+56
For now on caps/EventQueue, and still only used on a material change...
2012-03-14bug fixs, added a default physics shape estimator based on being a mesh or ↵UbitUmarov1-0/+2
not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
2012-03-13Hook up the new cap to the SOP changesMelanie1-8/+5
2012-03-13Implement the cap to send extra physics params to the viewer. Not functionalMelanie1-0/+38
yet because the parameters are not actually stored anywhere yet.
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ↵UbitUmarov1-4/+25
to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-13Refactor, move OjectChangeData into it's own file and renameMelanie1-16/+16
ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
2012-03-11 cleanup + commentsUbitUmarov1-277/+0
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov1-13/+143
scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-09Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)1-26/+1
makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
2012-03-09 more changes on undo/redo group scaling seems to work betterUbitUmarov1-2/+3