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* remove 2 more null refs i added to release memoryUbitUmarov2016-11-261-2/+2
* fix maturity on parcelInfoUbitUmarov2016-11-231-4/+3
* full change ServiceThrottleModule. Let it still service RegionHandleRequest a...UbitUmarov2016-11-221-48/+4
* remove something VS decided to addUbitUmarov2016-11-211-1/+0
* work around some warningsUbitUmarov2016-11-214-9/+21
* revert more object references removal on clients close because 2 many code pa...UbitUmarov2016-11-202-6/+1
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+0
* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
* put back skip of first drip callUbitUmarov2016-11-181-1/+1
* explicitly remove some references, and other useless changesUbitUmarov2016-11-173-89/+102
* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-1/+6
* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-2/+6
* on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov2016-11-101-2/+31
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-092-128/+10
* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-052-47/+15
* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-051-1/+1
* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-021-1/+0
* viewer crash bug fix: fis the udp packets split of SendEstateList() large lis...UbitUmarov2016-10-241-71/+58
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so a...UbitUmarov2016-10-151-1/+1
* bug fix: We can't filter out any of the avatar controls relative to movement,...UbitUmarov2016-10-151-4/+5
* dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov2016-10-051-44/+43
* fix caching of wind and cloud packets in the case of several regions on a ins...UbitUmarov2016-09-231-43/+44
* do the same for legacy clouds (still visible on older viewer ie singu 1.8.7)....UbitUmarov2016-09-231-14/+38
* cache wind compressed data so cpu burning compression is only done after a ch...UbitUmarov2016-09-231-12/+36
* add a version tag to wind and cloud data updates to iclientUbitUmarov2016-09-231-4/+7
* add skeleton on handle revoke permissions packet ( non funtional still ) ( do...UbitUmarov2016-09-121-1/+20
* send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-251-0/+42
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
* first step changing Object Select codeUbitUmarov2016-08-251-89/+28
* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
* add caps HomeLocation ; add client SendAlertMessage(string message, string in...UbitUmarov2016-08-181-0/+12
* avoid automatic packet spliting in GroupMembersReplyUbitUmarov2016-08-121-10/+19
* only reissue a kill if a update is for a deleted sog root part.UbitUmarov2016-08-121-3/+2
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov2016-08-121-11/+3
* move updates from updates queues into udp queues acording to their payload es...UbitUmarov2016-08-072-40/+46
* several changes related to culling optionUbitUmarov2016-08-071-98/+90
* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-051-13/+23
* also use group provided by viewer on ObjectDuplicateOnRayUbitUmarov2016-08-051-1/+1
* duplicate objects with the group requested by viewers and not internal idea o...UbitUmarov2016-08-051-1/+1
* rez new objects with the group requested by viewers and not internal idea of ...UbitUmarov2016-08-051-1/+1
* make sure all new scenepresences have fresh groups information at creation ti...UbitUmarov2016-08-041-1/+22