aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/UDP (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * | Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵Justin Clark-Casey (justincc)2012-10-123-5/+28
| | | | | | | | | | | | viewers.
| * | Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)2012-10-121-2/+2
| | | | | | | | | | | | packetpool stats.
| * | Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)2012-10-121-1/+3
| | | | | | | | | | | | Packetpool code.
| * | Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)2012-10-113-5/+15
| | | | | | | | | | | | | | | These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
| * | Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2012-10-111-8/+35
| | | | | | | | | | | | | | | | | | This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
| * | Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-101-7/+7
| | | | | | | | | | | | | | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
| * | Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)2012-10-091-0/+1
| | | | | | | | | | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
* | | Merge branch 'master' into careminsterMelanie2012-10-073-1/+260
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| * | On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
| * | Read PacketPool config in LLUDPServer with other config params rather than ↵Justin Clark-Casey (justincc)2012-10-051-0/+9
| | | | | | | | | | | | | | | | | | | | | in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
| * | refactor: Move OpenSim.Framework.PacketPool to ↵Justin Clark-Casey (justincc)2012-10-051-0/+249
| | | | | | | | | | | | | | | | | | | | | OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific
* | | Merge branch 'avination' into careminsterMelanie2012-09-271-1/+7
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-1/+7
| | | | | | | | | | | | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* | | Merge branch 'avination' into careminsterMelanie2012-09-101-5/+52
|\ \ \ | |/ /
| * | llClientView: try to have only one thread per client processingUbitUmarov2012-09-081-4/+49
| | | | | | | | | | | | RegionHandleRequests. (code assumes packet handle is called async as it is not)
| * | a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+3
| | | | | | | | | | | | flight. FS 4.2.2 does not.
* | | Merge branch 'master' into careminsterMelanie2012-08-311-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie2012-08-311-25/+32
| | | | | | | | | | | | even test compiled.
* | | Merge branch 'avination' into careminsterMelanie2012-08-311-11/+127
|\ \ \ | | |/ | |/|
| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-0/+1
| | | | | | | | | | | | movement lag.
| * | Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| | | | | | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place.
| * | Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| | | | | | | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
| * | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities.
* | | Merge branch 'master' into careminsterMelanie2012-08-232-8/+7
|\ \ \ | |/ / |/| / | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/IClientAPI.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-5/+9
| | | | | | | | | | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
| * Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie2012-08-191-1/+1
| | | | | | | | now conforms to the behaviour in SL.
* | Allow updates sent for right pec to go to the clientMelanie2012-08-211-1/+1
| |
* | Remove another superflouous IsActive setMelanie2012-08-031-2/+0
| |
* | Remove a merge artefaci in IsActive handling and restore commented out ↵Melanie2012-08-031-2/+1
| | | | | | | | correct one
* | clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov2012-08-031-3/+3
| | | | | | | | review later)
* | Merge branch 'master' into careminsterMelanie2012-07-282-2/+2
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-252-2/+2
| | | | | | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* | Merge branch 'master' into careminsterMelanie2012-07-251-1/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * Extend region console "show queues" command to show already collected time ↵Justin Clark-Casey (justincc)2012-07-241-1/+2
| | | | | | | | since last packeted received by the simulator from a viewer.
* | Merge branch 'avination' into careminsterMelanie2012-07-231-1/+1
|\ \
| * | Fix double-ping on logout by not sending a stop packet to the clientMelanie2012-07-211-1/+1
| | | | | | | | | | | | if the client told us it wants to log out in the first place.
* | | Merge branch 'avination' into careminsterMelanie2012-07-201-3/+7
|\ \ \ | |/ /
| * | Fix slow loading of task inventoryMelanie2012-07-191-3/+7
| | |
* | | Merge branch 'master' into careminsterMelanie2012-07-202-30/+58
|\ \ \ | |/ / |/| / | |/ | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)2012-07-191-1/+1
| | | | | | | | | | | | | | | | | | synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
| * Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)2012-07-192-30/+57
| | | | | | | | simultaneously (e.g. ack timeout and an attempt to reconnect)
* | Merge branch 'avination' into careminsterMelanie2012-07-161-8/+63
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove instrumentation and fix the message delivery issueMelanie2012-07-151-24/+28
| | |
| * | Testing changes and instrumentationMelanie2012-07-151-3/+20
| | |
| * | Save packets received while the client is added and replay them later.Melanie2012-07-151-0/+34
| | |
| * | Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie2012-07-151-2/+1
| | | | | | | | | | | | This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
| * | Experimentally handle UseCircuitCode synchrnonouslyMelanie2012-07-151-1/+2
| | |
* | | Merge branch 'master' into careminsterMelanie2012-07-132-30/+3
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Stop redundantly passing in the endpoint to the LLClientView constructor.Justin Clark-Casey (justincc)2012-07-122-5/+2
| | | | | | | | | | | | This can always be retrieved via the LLUDPClient and is so done in various places already.
| * | Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-121-20/+1
| | | | | | | | | | | | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.