Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Recover from an internal mess-up in the outgoing packet queues by creating | Melanie | 2011-12-08 | 1 | -19/+36 | |
| | | | | | | | | a new queue object. | |||||
* | | Implement ChangeInventoryItemFlagsPacket handling | Melanie | 2011-12-04 | 1 | -0/+16 | |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-28 | 1 | -7/+11 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||||
| * | When setting packet level logging via "debug packet", apply to all clients, ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -7/+11 | |
| | | | | | | | | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information. | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-14 | 1 | -0/+2 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||||
| * | If a friends identifier which is too short is given to ↵ | Justin Clark-Casey (justincc) | 2011-11-14 | 1 | -0/+2 | |
| | | | | | | | | | | | | HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789 | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-11 | 1 | -26/+20 | |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | |||||
| * | Restore sending of OutPacket() for object kills removed in commit c7dd7b1. | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -26/+20 | |
| | | | | | | | | | | | | | | | | | | | | OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject. | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-06 | 1 | -1/+1 | |
|\ \ | |/ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||||
| * | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 1 | -21/+32 | |
| | | | | | | | | packet per prim. More to come as we change to make use of this. | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-10-30 | 1 | -2/+2 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||||
| * | Stop setting _position as well as m_taint_position in ODECharacter.Position | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -2/+2 | |
| | | | | | | | | | | setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this | |||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-10-27 | 1 | -1/+3 | |
|\ \ | |/ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly ↵ | Justin Clark-Casey (justincc) | 2011-10-27 | 1 | -1/+3 | |
| | | | | | | | | | | | | passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752 | |||||
* | | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge | Melanie | 2011-10-25 | 1 | -15/+10 | |
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| * | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -15/+10 | |
| | | | | | | | | without a getter | |||||
* | | Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+17 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
| * | Add avatar names to debug packet output | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -2/+2 | |
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* | | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
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| * | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 | |
| | | | | | | | | sends entity updates (including presence ones), not just prims. | |||||
* | | Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+6 | |
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| * | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -0/+6 | |
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* | | Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
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| * | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -1/+1 | |
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* | | Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge | Melanie | 2011-10-25 | 5 | -343/+282 | |
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| * | Bring LindenUDP.Tests back from the dead. No tests are running. | Justin Clark-Casey (justincc) | 2011-10-12 | 5 | -343/+282 | |
| | | | | | | | | Code drift means that most of this stuff doesn't compile but the structure is still useful. | |||||
* | | Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge | Melanie | 2011-10-25 | 3 | -3/+12 | |
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| * | minor: insert some commented out log lines which are a blunt but useful ↵ | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -3/+12 | |
| | | | | | | | | instrument to see packet expiry and received acks | |||||
* | | Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge | Melanie | 2011-10-25 | 3 | -17/+39 | |
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| * | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -17/+39 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-10-03 | 1 | -3/+4 | |
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* | | | HACK: Remove advanced property resending until it is fixed properly in core. | Melanie | 2011-10-12 | 1 | -10/+14 | |
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* | | | Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge | Melanie | 2011-10-11 | 1 | -15/+7 | |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 2011-10-03 | 1 | -15/+7 | |
| | | | | | | | | | | | | This appears to be code clutter since the code that uses this has long gone. | |||||
* | | | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge | Melanie | 2011-10-11 | 1 | -3/+4 | |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||||
| * | | Remove usage of Linden packet types from inside Attachments Module and interface | Dan Lake | 2011-10-03 | 1 | -3/+4 | |
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* | | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge | Melanie | 2011-10-11 | 1 | -3/+3 | |
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| * | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 1 | -3/+3 | |
| | | | | | | | | This is moved into ScenePresence for now as a general facility | |||||
* | | Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge | Melanie | 2011-10-11 | 1 | -2/+2 | |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||||
| * | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 | |
| | | | | | | | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client. | |||||
* | | First set of merge fixes | Tom | 2011-09-07 | 1 | -1/+1 | |
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* | | Resolve merge commits, stage 1 | Tom | 2011-09-04 | 2 | -67/+112 | |
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| * | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -5/+2 | |
| | | | | | | | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent. | |||||
| * | Fix a bug where the non-root parts of rezzed objects that had previously ↵ | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -1/+12 | |
| | | | | | | | | | | | | | | | | | | been attachments were sending their old attachment values to the client. The root part state is the canonical value, so always send that instead. Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client. Fixes http://opensimulator.org/mantis/view.php?id=5664. Many thanks to mewtwo0641 for some fantastic qa work on this one. | |||||
| * | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -3/+7 | |
| | | | | | | | | pointless duplication of identical values | |||||
| * | Don't try to save changed attachment states when an NPC with attachments is ↵ | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects | |||||
| * | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -3/+3 | |
| | | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final. | |||||
| * | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -1/+1 | |
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| * | When an NPC is created, stop telling neighbouring regions to expect a child ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -3/+3 | |
| | | | | | | | | agent | |||||
| * | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -30/+14 | |
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