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* finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2017-04-251-17/+8
| | | | *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
* several changes for osTeleportObjectUbitUmarov2017-04-151-2/+12
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* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-8/+56
| | | | they should be use to bypass normal delayed updates, for debug
* fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov2017-01-191-3/+3
| | | | using it
* Permissions module: GenerateClientFlags() no need to keep looking for the ↵UbitUmarov2017-01-171-55/+55
| | | | same part several times; fix locked mask in GetObjectPermissions()
* change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov2017-01-111-9/+14
| | | | the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-1/+1
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* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-071-1/+1
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* Restructure god level and permissionsMelanie Thielker2017-01-061-1/+1
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0515-347/+347
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-22/+26
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* forgot one gc.collect wait for finalizersUbitUmarov2016-12-291-1/+5
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* Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2016-12-132-4/+15
| | | | | Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.
* Make sure sims on Linux can be restarted without waiting on a 2 mintue ↵Melanie Thielker2016-12-131-5/+7
| | | | socket timeout
* Rename charterMember to membershipType to show what it actually is.Melanie Thielker2016-12-121-2/+2
| | | | | | This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
* do a GC collect on last client exitUbitUmarov2016-12-011-4/+2
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* Remove unused integer vars from LLClientViewAliciaRaven2016-12-011-2/+0
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* remove 2 more null refs i added to release memoryUbitUmarov2016-11-261-2/+2
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* fix maturity on parcelInfoUbitUmarov2016-11-231-4/+3
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* full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov2016-11-221-48/+4
| | | | and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-214-9/+21
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* revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-202-6/+1
| | | | paths don't have proper abort
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+0
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* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
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* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
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* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
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* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-173-89/+102
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-1/+6
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-2/+6
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* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-101-2/+31
| | | | physics via caps. This is need to reduce useless redudance
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
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* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-092-128/+10
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* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
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* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-052-47/+15
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* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-051-1/+1
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* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
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* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-021-1/+0
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov2016-10-241-71/+58
| | | | lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov2016-10-151-1/+1
| | | | as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
* bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov2016-10-151-4/+5
| | | | movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-44/+43
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* fix caching of wind and cloud packets in the case of several regions on a ↵UbitUmarov2016-09-231-43/+44
| | | | instance, that got broken with the necessary send to child agents.
* do the same for legacy clouds (still visible on older viewer ie singu ↵UbitUmarov2016-09-231-14/+38
| | | | 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
* cache wind compressed data so cpu burning compression is only done after a ↵UbitUmarov2016-09-231-12/+36
| | | | change. Not happy with version scheme for several regions on same instance, but should be ok for now