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* add a few more...UbitUmarov2017-07-251-2/+11
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* add missing session ID verificationUbitUmarov2017-07-251-0/+3
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* SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2017-07-101-4/+26
| | | | ordered dequeue of the updates
* a few more changes on entities updatesUbitUmarov2017-07-101-14/+16
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* bug fixUbitUmarov2017-06-291-0/+23
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+2
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* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-141-57/+8
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* coment out tests that now depend on active thread poolUbitUmarov2017-06-131-1/+2
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* change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2017-06-132-11/+15
| | | | that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
* hope gc does remove a little dic and contentsUbitUmarov2017-06-131-5/+3
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* dont let time go backUbitUmarov2017-06-131-7/+31
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* udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov2017-06-133-5/+27
| | | | having 300 threads because object select is not funny
* remove excessive notion of paralelismUbitUmarov2017-06-132-23/+5
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-091-2/+8
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov2017-05-221-1/+1
| | | | | except on SceneBanner, later it my be also removed from there and everywhere
* fix remote requests for dwell, so dwell module still calledUbitUmarov2017-05-141-5/+1
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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-141-1/+1
| | | | Resolution is 2.5min aprox.
* avoid a null refUbitUmarov2017-05-111-2/+2
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* finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2017-04-251-17/+8
| | | | *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
* several changes for osTeleportObjectUbitUmarov2017-04-151-2/+12
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* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-8/+56
| | | | they should be use to bypass normal delayed updates, for debug
* fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov2017-01-191-3/+3
| | | | using it
* Permissions module: GenerateClientFlags() no need to keep looking for the ↵UbitUmarov2017-01-171-55/+55
| | | | same part several times; fix locked mask in GetObjectPermissions()
* change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov2017-01-111-9/+14
| | | | the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-1/+1
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* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-071-1/+1
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* Restructure god level and permissionsMelanie Thielker2017-01-061-1/+1
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0515-347/+347
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-22/+26
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* forgot one gc.collect wait for finalizersUbitUmarov2016-12-291-1/+5
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* Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2016-12-132-4/+15
| | | | | Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.
* Make sure sims on Linux can be restarted without waiting on a 2 mintue ↵Melanie Thielker2016-12-131-5/+7
| | | | socket timeout
* Rename charterMember to membershipType to show what it actually is.Melanie Thielker2016-12-121-2/+2
| | | | | | This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
* do a GC collect on last client exitUbitUmarov2016-12-011-4/+2
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* Remove unused integer vars from LLClientViewAliciaRaven2016-12-011-2/+0
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* remove 2 more null refs i added to release memoryUbitUmarov2016-11-261-2/+2
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* fix maturity on parcelInfoUbitUmarov2016-11-231-4/+3
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* full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov2016-11-221-48/+4
| | | | and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-214-9/+21
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* revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-202-6/+1
| | | | paths don't have proper abort
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+0
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* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
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* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
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* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
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* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-173-89/+102
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