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* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
* remove redundant codeUbitUmarov2019-03-173-19/+6
* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov2019-03-161-38/+117
* minor cleanupUbitUmarov2019-03-152-32/+2
* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-152-172/+90
* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199
* lludp: direct encode terrain patchs packetsUbitUmarov2019-03-101-5/+81
* lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
* do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
* ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
* just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
* agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
* well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
* grass even moreUbitUmarov2019-03-071-7/+38
* vegetation is specialUbitUmarov2019-03-071-28/+71
* make use of direct object update encodingUbitUmarov2019-03-071-23/+88
* don't send irrelevant dataUbitUmarov2019-03-071-25/+36
* fix packet typeUbitUmarov2019-03-061-1/+5
* llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2019-03-062-34/+227
* lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
* llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2019-03-052-109/+212
* remove lludp throttle texture rate cannibal option. That rate is used by http...UbitUmarov2019-03-052-23/+0
* OOOPPPSSSUbitUmarov2019-03-031-2/+2
* direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-30/+63
* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-271-1/+5
* direct encode terseupdatesUbitUmarov2019-02-274-37/+207
* avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76
* issues with udp buffers pool on heavy loadUbitUmarov2019-02-264-42/+53
* buffers in pool have no data, better mk that clearUbitUmarov2019-02-261-0/+1
* fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov2019-02-261-2/+1
* zero decode using a buffer from the poolUbitUmarov2019-02-251-6/+14
* removed a redundant function; try to make a particular vi coder happy about r...UbitUmarov2019-02-252-23/+7
* change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-256-323/+156
* estate kick now just kill user connection if on same region. The teleport hom...UbitUmarov2019-02-201-9/+4
* typos, thxUbitUmarov2019-02-011-1/+1
* place a global cooldown of 2 min on god map generationUbitUmarov2019-02-011-4/+23
* change last commit to do as console comand generate mapUbitUmarov2019-02-011-2/+2
* Allow Grid owners to regenerate a maptile for a region manually through the u...fly-man-2019-02-011-0/+9
* change encoding few event cap messagesUbitUmarov2019-01-291-124/+89
* add a try catch on HandleMapItemRequestUbitUmarov2019-01-281-2/+9
* change encoding of a another event cap messageUbitUmarov2019-01-281-165/+54
* change encoding of a few event caps messagesUbitUmarov2019-01-261-148/+222
* mess around with prioritizerUbitUmarov2019-01-251-72/+50
* fix a bad c&pUbitUmarov2019-01-211-4/+4
* give up on Lazy<T>UbitUmarov2019-01-211-57/+67