Commit message (Collapse) | Author | Age | Files | Lines | |
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* | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
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* | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| | | | | hud indexes | ||||
* | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 |
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* | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 |
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* | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 |
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* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 3 | -5/+41 |
| | | | | connections console command | ||||
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 |
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| * | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 |
| | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | ||||
| * | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 2014-08-13 | 1 | -2/+4 |
| | | | | | | | | priority to chat | ||||
| * | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 |
| | | | | | | | | do it only where its supposed to be done.. | ||||
| * | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 |
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| * | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 |
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| * | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 |
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* | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 |
|/ | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | ||||
* | actually let delay match throttles as original design | UbitUmarov | 2014-08-10 | 1 | -11/+9 |
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* | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 2014-08-10 | 1 | -4/+8 |
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* | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 2014-08-07 | 1 | -1/+1 |
| | | | | Terrain IS more important than avatar! | ||||
* | minor clean, dont check for cache if we aren't using it.. | UbitUmarov | 2014-08-07 | 1 | -82/+22 |
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* | reply to cached checks with same serial number | UbitUmarov | 2014-08-07 | 1 | -3/+4 |
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* | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 1 | -67/+43 |
| | | | | only, reduced number of accesses to it. TESTING | ||||
* | bakemodule didnt like last changes | UbitUmarov | 2014-08-06 | 1 | -8/+5 |
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* | some debug to remove later | UbitUmarov | 2014-08-06 | 1 | -1/+3 |
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* | try to make the baked textures cache work | UbitUmarov | 2014-08-06 | 1 | -33/+40 |
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* | check... | UbitUmarov | 2014-08-04 | 1 | -17/+17 |
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor" | UbitUmarov | 2014-08-04 | 2 | -37/+25 |
| | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e. | ||||
* | start sending terrain in scenePresence after well defined avatar. Minor | UbitUmarov | 2014-08-04 | 2 | -25/+37 |
| | | | | change on significante AgentUpdate check. | ||||
* | make HandlerRegionHandshakeReply processing async and delay it a bit. This | UbitUmarov | 2014-07-30 | 1 | -2/+6 |
| | | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done. | ||||
* | Send new parcel permissions to activate viewer options - done right this time | Melanie Thielker | 2014-07-29 | 1 | -4/+6 |
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* | Add new fields to parcel update | Melanie Thielker | 2014-07-29 | 1 | -1/+11 |
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* | dont send packets twice | UbitUmarov | 2014-07-27 | 1 | -1/+0 |
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* | fix HUD attachment update filter to allow avatar center etc | UbitUmarov | 2014-07-22 | 1 | -2/+2 |
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* | remove avn hack on sitted avatars positions | UbitUmarov | 2014-07-20 | 1 | -27/+3 |
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* | Fix coalesced objects not showing up as "piles" of prims (AVN only bug) | Melanie Thielker | 2014-07-20 | 1 | -4/+4 |
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 12 | -376/+1267 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 2 | -0/+20 |
| |\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | ||||
| | * | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2014-01-20 | 2 | -0/+20 |
| | | | | | | | | | | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default. | ||||
| | * | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-08 | 1 | -8/+17 |
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| | | * | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2014-01-08 | 1 | -8/+17 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | ||||
| | * | | Dynamically adjust to the number of visual params sent. | Melanie | 2014-01-04 | 1 | -1/+1 |
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| | * | | Committing the Avination Scene Presence and related texture code | Melanie | 2013-12-11 | 1 | -9/+8 |
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2013-12-07 | 1 | -11/+19 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| | * | Fix regression where mouse look flight direction no longer worked by zeroing ↵ | Justin Clark-Casey (justincc) | 2013-12-05 | 1 | -1/+24 |
| | | | | | | | | | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information | ||||
| | * | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -5/+2 |
| | | | | | | | | | | | | Vector3.Zero | ||||
| | * | Merge branch 'link-sitting' | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -1/+17 |
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| | | * | Fix stand positions rather than having the stand jump to the root prim. | Justin Clark-Casey (justincc) | 2013-11-27 | 1 | -0/+10 |
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| * | | | Merge branch 'master' into careminster | Melanie | 2013-11-23 | 2 | -0/+29 |
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs prebuild.xml runprebuild.bat | ||||
| | * | | Revert "Fix issue where sitting on non-root linked prims would send camera ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -7/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a. | ||||
| | * | | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+5 |
| | |/ | | | | | | | | | | | | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63. | ||||
| | * | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -5/+2 |
| | | | | | | | | | | | | | | | | | | Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target. | ||||
| | * | Fix issue where sitting on non-root linked prims would send camera to wrong ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+7 |
| | | | | | | | | | | | | | | | | | | position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects. |