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* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-10/+5
* varregion: Send large region patches for wind and clouds.Robert Adams2014-02-111-2/+12
* Dropping the rest of Avination's modified appearance code for core.Melanie2014-02-041-18/+141
* varregion: fix for teleporting by double clicking on a map location.Robert Adams2014-01-281-0/+13
* Merge branch 'master' into varregionRobert Adams2014-01-212-0/+20
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| * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-202-0/+20
* | Merge branch 'master' into varregionRobert Adams2014-01-111-9/+18
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-8/+17
| * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
* | | Merge branch 'master' into varregionRobert Adams2013-12-171-9/+8
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| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
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* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-2/+2
* | Merge branch 'master' into varregionRobert Adams2013-12-051-1/+24
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| * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-1/+24
* | Merge branch 'master' into varregionRobert Adams2013-12-011-6/+19
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| * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2
| * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
| * | Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)2013-11-231-7/+1
| * | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)2013-11-231-2/+5
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| * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
| * Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-1/+7
* | Merge branch 'master' into varregionRobert Adams2013-11-052-0/+29
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| * Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
| * Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* | Merge branch 'master' into varregionRobert Adams2013-11-042-1/+40
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| * Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-312-0/+8
| * Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
* | varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams2013-11-011-2/+2
* | varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-311-11/+14
* | Merge branch 'master' into varregionRobert Adams2013-10-282-42/+81
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| * minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
| * Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
| * Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* | Merge branch 'master' into varregionRobert Adams2013-10-071-1/+1
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| * Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* | varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams2013-10-071-49/+20
* | varregion: serious rework of TerrainChannel:Robert Adams2013-09-281-3/+1
* | VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-281-2/+2
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* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-273-3/+4
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-272-5/+5
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+1
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+20