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2019-03-23add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2-78/+170
disable, but well many things can go wrong.
2019-03-21add some code for compressed updates, but disabled, since more changes are ↵UbitUmarov2-54/+363
needed elsewhere
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2-4/+7
2019-03-20lludp direct encode RegionHandshakeUbitUmarov1-113/+167
2019-03-19recover the UnAckedBytes are in KB fixUbitUmarov1-1/+2
2019-03-19lludp ObjectAnimation encodingUbitUmarov1-9/+29
2019-03-19lludp SimStats encodingUbitUmarov1-13/+38
2019-03-19UnAckedBytes are in KBUbitUmarov1-0/+1
2019-03-19add a few extra checks for viewers animated objects support, to avoid ↵UbitUmarov1-2/+2
timming issues
2019-03-18lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov1-18/+73
2019-03-18also fix the ThrottleOutPacketTypeUbitUmarov1-8/+8
2019-03-18oopsUbitUmarov1-2/+4
2019-03-18lludp GenericMessage encondingUbitUmarov1-22/+132
2019-03-18lludp ImprovedInstantMessage encondingUbitUmarov1-22/+93
2019-03-18lludp ChatFromSimulator enconding; some simplificationUbitUmarov2-32/+87
2019-03-18lludp AgentMovementComplete encondingUbitUmarov1-28/+36
2019-03-17stop sending some useless small packetsUbitUmarov1-4/+22
2019-03-17remove redundant codeUbitUmarov3-19/+6
2019-03-17lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov1-26/+73
2019-03-17lludp: direct encode AvatarAppearanceUbitUmarov1-22/+39
2019-03-16lludp: direct encode CoarseLocationUpdateUbitUmarov1-25/+40
2019-03-16lludp: direct encode rest of send terseupdatesUbitUmarov1-228/+23
2019-03-16bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov1-33/+85
2019-03-16lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵UbitUmarov1-38/+117
it needed work anyways
2019-03-15minor cleanupUbitUmarov2-32/+2
2019-03-15lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2-172/+90
2019-03-14lludp direct encode object Properties update packetsUbitUmarov1-128/+199
2019-03-10lludp: direct encode terrain patchs packetsUbitUmarov1-5/+81
2019-03-10lludp fix max packet size on ack appendsUbitUmarov1-1/+2
2019-03-09do not send animated attachments to viewers that do not support them.UbitUmarov1-1/+6
2019-03-08ooops bad zeroencode flagUbitUmarov1-1/+1
2019-03-08just direct encode avatar animation alsoUbitUmarov1-0/+74
2019-03-08agent animation object ids are only for self avatarUbitUmarov1-10/+40
2019-03-07well let trees have special state and grass data block again.UbitUmarov1-4/+3
2019-03-07grass even moreUbitUmarov1-7/+38
2019-03-07vegetation is specialUbitUmarov1-28/+71
2019-03-07make use of direct object update encodingUbitUmarov1-23/+88
2019-03-07don't send irrelevant dataUbitUmarov1-25/+36
2019-03-06fix packet typeUbitUmarov1-1/+5
2019-03-06llupd add direct encode, with inline zeroencode, of objects update ( code ↵UbitUmarov2-34/+227
path currently not in use)
2019-03-06lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2-37/+356
2019-03-05llupd direct encode object updates for agents; let terse updates be ↵UbitUmarov2-109/+212
zeroencoded. This is not as spec but does work
2019-03-05remove lludp throttle texture rate cannibal option. That rate is used by ↵UbitUmarov2-23/+0
http, and beeing http is still trafic
2019-03-03OOOPPPSSSUbitUmarov1-2/+2
2019-03-02direct encode lludp terse object update, let contain texture entryUbitUmarov1-30/+63
2019-02-27Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams1-1/+5
shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown.
2019-02-27direct encode terseupdatesUbitUmarov4-37/+207
2019-02-26avoid packet split on terseupdatesUbitUmarov1-30/+76
2019-02-26 issues with udp buffers pool on heavy loadUbitUmarov4-42/+53
2019-02-26buffers in pool have no data, better mk that clearUbitUmarov1-0/+1