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2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-1/+24
2013-11-29Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-0/+10
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+1
2013-11-23Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)1-2/+5
2013-11-23Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-1/+7
2013-11-06Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa1-0/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2-0/+8
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2-1/+32
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)1-0/+26
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)3-3/+4
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2-5/+5
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-11/+26
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)1-7/+32
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood1-0/+1
2013-09-18Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)1-1/+1
2013-09-18Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)1-10/+39
2013-09-08Mono 2.0 fix - call ToArray() explicitlyMelanie1-0/+12
2013-08-23minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)1-4/+0
2013-08-21Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)1-0/+20
2013-08-16Packet headers are not zero-encoded so don't try to zero-decode these in Pack...Justin Clark-Casey (justincc)1-16/+9
2013-08-14Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)1-4/+29
2013-08-14Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)1-21/+44
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)3-4/+10
2013-08-07* This makes in-world terrain editing smoother, even in MegaRegions. This ...teravus1-3/+30
2013-08-05For LLImageManagerTests, make tests execute under synchronous fire and forget...Justin Clark-Casey (justincc)1-8/+12
2013-08-03Fix the failing TestSendImage. J2K decoding is async.Diva Canto1-1/+9
2013-08-01minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)1-1/+1
2013-08-01Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)1-1/+2
2013-08-01Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)1-5/+5
2013-08-01Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto1-5/+5
2013-07-29minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)1-8/+9
2013-07-29Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)1-1/+1
2013-07-29Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)1-5/+21
2013-07-24Deleted all [ZZZ] debug messages.Diva Canto1-5/+0
2013-07-24One more thing to test in order to let CompleteMovement go up the stack.Diva Canto1-2/+3
2013-07-24Minor adjustment on timings of waits.Diva Canto1-4/+19
2013-07-24Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...Diva Canto1-1/+1
2013-07-24New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto1-0/+68
2013-07-23Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)1-2/+13
2013-07-23Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)1-0/+13
2013-07-23Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2-3/+22
2013-07-23Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2-1/+20
2013-07-23Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)2-2/+56