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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-1
/
+24
2013-11-29
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-0
/
+10
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+1
2013-11-23
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-11-23
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-23
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
1
-1
/
+7
2013-11-06
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
1
-0
/
+6
2013-11-06
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
1
-0
/
+23
2013-10-31
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2
-0
/
+8
2013-10-31
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2
-1
/
+32
2013-10-24
minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
1
-0
/
+26
2013-10-24
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
1
-38
/
+38
2013-10-24
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
1
-4
/
+17
2013-10-04
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
3
-3
/
+4
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2
-5
/
+5
2013-09-25
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
1
-11
/
+26
2013-09-25
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-09-25
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
1
-7
/
+32
2013-09-22
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
1
-0
/
+1
2013-09-18
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-18
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
1
-10
/
+39
2013-09-08
Mono 2.0 fix - call ToArray() explicitly
Melanie
1
-0
/
+12
2013-08-23
minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
1
-4
/
+0
2013-08-21
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
1
-0
/
+20
2013-08-16
Packet headers are not zero-encoded so don't try to zero-decode these in Pack...
Justin Clark-Casey (justincc)
1
-16
/
+9
2013-08-14
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
1
-4
/
+29
2013-08-14
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
1
-21
/
+44
2013-08-08
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
3
-4
/
+10
2013-08-07
* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
1
-3
/
+30
2013-08-05
For LLImageManagerTests, make tests execute under synchronous fire and forget...
Justin Clark-Casey (justincc)
1
-8
/
+12
2013-08-03
Fix the failing TestSendImage. J2K decoding is async.
Diva Canto
1
-1
/
+9
2013-08-01
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-08-01
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-08-01
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
1
-5
/
+5
2013-08-01
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
1
-5
/
+5
2013-07-29
minor: Add timeout secs to connection timeout message. Change message to ref...
Justin Clark-Casey (justincc)
1
-8
/
+9
2013-07-29
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-07-29
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...
Justin Clark-Casey (justincc)
1
-5
/
+21
2013-07-24
Deleted all [ZZZ] debug messages.
Diva Canto
1
-5
/
+0
2013-07-24
One more thing to test in order to let CompleteMovement go up the stack.
Diva Canto
1
-2
/
+3
2013-07-24
Minor adjustment on timings of waits.
Diva Canto
1
-4
/
+19
2013-07-24
Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...
Diva Canto
1
-1
/
+1
2013-07-24
New Teleport protocol (V2), still compatible with V1 and older. (version of t...
Diva Canto
1
-0
/
+68
2013-07-23
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
Justin Clark-Casey (justincc)
1
-2
/
+13
2013-07-23
Add clientstack.InboxPacketsCount stat. This records the number of packets w...
Justin Clark-Casey (justincc)
1
-0
/
+13
2013-07-23
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...
Justin Clark-Casey (justincc)
2
-3
/
+22
2013-07-23
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
Justin Clark-Casey (justincc)
2
-1
/
+20
2013-07-23
Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...
Justin Clark-Casey (justincc)
2
-2
/
+56
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