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2017-05-14 fix remote requests for dwell, so dwell module still calledUbitUmarov1-5/+1
2017-05-14fix some issue on parcels loading and make parcels dwell show something. Reso...UbitUmarov1-1/+1
2017-05-11avoid a null refUbitUmarov1-2/+2
2017-04-25 finish encoding number of mesh faces in pbs shape on new meshs upload, and *...UbitUmarov1-17/+8
2017-04-15several changes for osTeleportObjectUbitUmarov1-2/+12
2017-04-14add functions to send entity updates imediatly, except for avatars (or now) t...UbitUmarov1-8/+56
2017-01-19fix the meaning of objectDuplicate[OnRay]() flags parameter but still not usi...UbitUmarov1-3/+3
2017-01-17Permissions module: GenerateClientFlags() no need to keep looking for the sam...UbitUmarov1-55/+55
2017-01-11change GenerateClientFlags(...) to work with a scenepresence; make use of the...UbitUmarov1-9/+14
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker1-1/+1
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov1-1/+1
2017-01-06Restructure god level and permissionsMelanie Thielker1-1/+1
2017-01-05Massive tab and trailing space cleanupMelanie Thielker15-347/+347
2017-01-05a few changes to Gods ( ie administrators) controlUbitUmarov1-22/+26
2016-12-29forgot one gc.collect wait for finalizersUbitUmarov1-1/+5
2016-12-13Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2-4/+15
2016-12-13Make sure sims on Linux can be restarted without waiting on a 2 mintue socket...Melanie Thielker1-5/+7
2016-12-12Rename charterMember to membershipType to show what it actually is.Melanie Thielker1-2/+2
2016-12-01 do a GC collect on last client exitUbitUmarov1-4/+2
2016-12-01Remove unused integer vars from LLClientViewAliciaRaven1-2/+0
2016-11-26remove 2 more null refs i added to release memoryUbitUmarov1-2/+2
2016-11-23 fix maturity on parcelInfoUbitUmarov1-4/+3
2016-11-22full change ServiceThrottleModule. Let it still service RegionHandleRequest a...UbitUmarov1-48/+4
2016-11-21remove something VS decided to addUbitUmarov1-1/+0
2016-11-21work around some warningsUbitUmarov4-9/+21
2016-11-20revert more object references removal on clients close because 2 many code pa...UbitUmarov2-6/+1
2016-11-20HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov1-1/+0
2016-11-20give up on OutPacket drop condition on closingUbitUmarov1-1/+3
2016-11-19change OutPacket drop conditionUbitUmarov1-1/+9
2016-11-19remove some potencial null refs i did add in last days :(UbitUmarov2-5/+6
2016-11-18 avoid a null ref. (needs better way)UbitUmarov1-0/+6
2016-11-18 restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov1-11/+7
2016-11-18 revert to lower resolution clock on udpserver for testingUbitUmarov1-5/+7
2016-11-18 put back skip of first drip callUbitUmarov1-1/+1
2016-11-17explicitly remove some references, and other useless changesUbitUmarov3-89/+102
2016-11-16minor: dont let rcvd agentupdates time jump backUbitUmarov1-1/+6
2016-11-14fix unack bytes stats reportUbitUmarov1-1/+3
2016-11-14reduce calls to physics world cast rays for camera collision checkUbitUmarov1-2/+6
2016-11-10on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov1-2/+31
2016-11-09also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov1-3/+15
2016-11-09 change the clock source on udp outgoing, remove some dead codeUbitUmarov2-128/+10
2016-11-08 change the clock source on tokenBucketUbitUmarov1-13/+11
2016-11-05avoid a null ref, few changes to udp updates sendUbitUmarov2-47/+15
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov1-1/+1
2016-11-05 disable bad/broken throttle optionsUbitUmarov1-3/+8
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov1-1/+0
2016-10-24viewer crash bug fix: fis the udp packets split of SendEstateList() large lis...UbitUmarov1-71/+58
2016-10-15bug fix: let ALL avatar controls have a repeat rate controled by viewer (so a...UbitUmarov1-1/+1
2016-10-15bug fix: We can't filter out any of the avatar controls relative to movement,...UbitUmarov1-4/+5
2016-10-05dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov1-44/+43