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2012-08-03Remove another superflouous IsActive setMelanie1-2/+0
2012-08-03Remove a merge artefaci in IsActive handling and restore commented out ↵Melanie1-2/+1
correct one
2012-08-03clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov1-3/+3
review later)
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2-2/+2
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-24Extend region console "show queues" command to show already collected time ↵Justin Clark-Casey (justincc)1-1/+2
since last packeted received by the simulator from a viewer.
2012-07-21Fix double-ping on logout by not sending a stop packet to the clientMelanie1-1/+1
if the client told us it wants to log out in the first place.
2012-07-19Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)1-1/+1
synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)2-30/+57
simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19Fix slow loading of task inventoryMelanie1-3/+7
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-12Stop redundantly passing in the endpoint to the LLClientView constructor.Justin Clark-Casey (justincc)2-5/+2
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)1-20/+1
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)1-5/+0
IClientAPI.RemoteEndpoint.
2012-07-04refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ↵Justin Clark-Casey (justincc)1-2/+2
to reflect what it actually is
2012-06-29in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov1-0/+3
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-29Add IScene.Name for code clarity to replace the RegionInfo.RegionName used ↵Justin Clark-Casey (justincc)1-2/+1
in many, many log messages.
2012-06-25In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵Justin Clark-Casey (justincc)1-1/+32
attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-22 coment out some of previus debug messaged before forgetting about them...UbitUmarov1-2/+2
2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-15Add region name to UseCircuitCode log messagesJustin Clark-Casey (justincc)1-4/+4
2012-06-14Fix very recent regression in 917d753 where I put the ++updatesThisCall ↵Justin Clark-Casey (justincc)1-2/+2
outside the batching part of ProcessEntityUpdates() This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14If we're going to discard a terse update block because it's now someone ↵Justin Clark-Casey (justincc)1-2/+4
else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14Fix a race condition where an object update for a hud could be sent to ↵Justin Clark-Casey (justincc)1-3/+24
non-owner avatars if the hud was attached directly from within the region. If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that. This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-13minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵Justin Clark-Casey (justincc)1-5/+7
duplicate code
2012-06-13Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)1-4/+0
2012-06-13Add ObjectUpdate as one of the packets that can be screened out when setting ↵Justin Clark-Casey (justincc)1-1/+2
debug packet level
2012-06-12Remove accidental timeout left in during earlier debugging. Has been in ↵Justin Clark-Casey (justincc)1-1/+1
since two commits ago (b099f26)
2012-06-12Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵Justin Clark-Casey (justincc)1-29/+35
rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12If the simulator closes a root agent due to ack timeout, then send the ↵Justin Clark-Casey (justincc)1-2/+20
client a kick message with that reason, in case it is somehow still listening.
2012-06-12In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)1-2/+2
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-08Stop sending a DisableSimulator packet in LLClientView.Close(), which is a ↵Justin Clark-Casey (justincc)1-4/+0
duplicate for child agents and unnecessary for root agents. Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08Instead of retrieving the known client again in LLUDPServer.RemoveClient(), ↵Justin Clark-Casey (justincc)1-21/+10
check the IsLoggingOut flag instead. This is slightly better thread-race wise
2012-06-08If logging a client out due to ack timeout, do this asynchronously rather ↵Justin Clark-Casey (justincc)2-10/+20
than synchronously on the outgoing packet loop. This is the same async behaviour as normal logouts. This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)3-91/+103
2012-06-08Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet ↵Justin Clark-Casey (justincc)1-8/+1
nor client are ever null.
2012-06-08Store already retrieve IClientAPI in IncomingPacket structure for later use ↵Justin Clark-Casey (justincc)2-15/+16
rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-07Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)1-0/+6
2012-06-07Allow the thread watchdog to accept an alarm method that is invoked if the ↵Justin Clark-Casey (justincc)1-5/+64
timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-06Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-05Mantis 4597 AgentPaused packet is ignored.Talun1-3/+15
The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable.