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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2014-04-12
BulletSim: reduce the terrain collison margin to be the same as other
Robert Adams
1
-0
/
+7
2014-03-25
LogThreadPool: when the thread is for ProcessPacketMethod, also log the packe...
Oren Hurvitz
1
-1
/
+1
2014-03-24
Trim search queries (for users, groups, etc.). I have found that sometimes th...
Oren Hurvitz
1
-1
/
+1
2014-02-22
Fix problem of hurricane speed winds. Thanks Vegaslon.
Robert Adams
1
-10
/
+5
2014-02-11
varregion: Send large region patches for wind and clouds.
Robert Adams
1
-2
/
+12
2014-02-04
Dropping the rest of Avination's modified appearance code for core.
Melanie
1
-18
/
+141
2014-01-28
varregion: fix for teleporting by double clicking on a map location.
Robert Adams
1
-0
/
+13
2014-01-20
Adds a configuration option to cannibalize bandwidth from the
Mic Bowman
2
-0
/
+20
2014-01-10
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-8
/
+17
2014-01-04
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2013-12-14
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Robert Adams
1
-2
/
+2
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
1
-9
/
+8
2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-1
/
+24
2013-11-29
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-0
/
+10
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+1
2013-11-23
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-11-23
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-23
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
1
-1
/
+7
2013-11-06
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
1
-0
/
+6
2013-11-06
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
1
-0
/
+23
2013-11-01
varregion: fix lawn-mower terrain fill so it works for non-square regions.
Robert Adams
1
-2
/
+2
2013-10-31
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2
-0
/
+8
2013-10-31
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2
-1
/
+32
2013-10-31
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
1
-11
/
+14
2013-10-24
minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
1
-0
/
+26
2013-10-24
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
1
-38
/
+38
2013-10-24
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
1
-4
/
+17
2013-10-07
varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
1
-49
/
+20
2013-10-04
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-28
varregion: serious rework of TerrainChannel:
Robert Adams
1
-3
/
+1
2013-09-28
VarRegion: change RegionInfo storage of region coordinates from region
Robert Adams
1
-2
/
+2
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
3
-3
/
+4
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2
-5
/
+5
2013-09-25
varregion: serious rework of TerrainChannel:
Robert Adams
1
-3
/
+1
2013-09-25
VarRegion: change RegionInfo storage of region coordinates from region
Robert Adams
1
-2
/
+2
2013-09-25
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
1
-11
/
+26
2013-09-25
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-09-25
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
1
-7
/
+32
2013-09-22
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
1
-0
/
+1
2013-09-18
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-18
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
1
-10
/
+39
2013-08-23
minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
1
-4
/
+0
2013-08-21
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
1
-0
/
+20
2013-08-16
Packet headers are not zero-encoded so don't try to zero-decode these in Pack...
Justin Clark-Casey (justincc)
1
-16
/
+9
2013-08-14
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
1
-4
/
+29
2013-08-14
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
1
-21
/
+44
2013-08-08
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
3
-4
/
+10
2013-08-07
* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
1
-3
/
+30
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