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2014-08-19Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...Justin Clark-Casey (justincc)2-8/+44
2014-08-19Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...Justin Clark-Casey (justincc)2-0/+76
2014-08-19Add clientstack.<scene>.OQRERequestsWaiting statJustin Clark-Casey (justincc)1-0/+19
2014-08-19Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...Justin Clark-Casey (justincc)3-5/+288
2014-08-19Make LLUDPServer.Scene publicly gettable/privately settable instead of protec...Justin Clark-Casey (justincc)3-49/+55
2014-08-15If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)1-1/+1
2014-08-15On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)1-1/+1
2014-08-13Only set up the UnackedMethod for an outgoing message if that message is actu...Justin Clark-Casey (justincc)1-1/+3
2014-07-21XBakes: store the assets only in the sim's local assets cache; not in the mai...Oren Hurvitz1-89/+37
2014-07-21In "show throttles", show the maximum drip rate. This shows whether a client ...Oren Hurvitz2-10/+11
2014-07-21Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz1-8/+26
2014-07-21Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz1-5/+6
2014-07-17fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni1-1/+1
2014-06-21Bug fix in map teleports in varregions. The cherry was missing from the ice-c...Diva Canto1-3/+2
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2014-06-01Send multiple terrain patches per terrain update packet if terrainRobert Adams1-24/+100
2014-05-09This little sucker had evaded my attention forever. As a consequence some ass...Diva Canto1-10/+28
2014-05-06- When sending the "My Suitcase" folder to the client, always claim it has Fo...Oren Hurvitz1-1/+4
2014-05-01Fix issue where only one of multiple attachments on the same attachpoint for ...Justin Clark-Casey (justincc)1-5/+13
2014-04-23Eliminated many warningsOren Hurvitz1-11/+14
2014-04-20Fixed: when any avatar changed his Active Group, it was set as the active gro...Oren Hurvitz1-10/+13
2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-0/+7
2014-03-25LogThreadPool: when the thread is for ProcessPacketMethod, also log the packe...Oren Hurvitz1-1/+1
2014-03-24Trim search queries (for users, groups, etc.). I have found that sometimes th...Oren Hurvitz1-1/+1
2014-02-22Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams1-10/+5
2014-02-11varregion: Send large region patches for wind and clouds.Robert Adams1-2/+12
2014-02-04Dropping the rest of Avination's modified appearance code for core.Melanie1-18/+141
2014-01-28varregion: fix for teleporting by double clicking on a map location.Robert Adams1-0/+13
2014-01-20Adds a configuration option to cannibalize bandwidth from theMic Bowman2-0/+20
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-8/+17
2014-01-04Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams1-2/+2
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-9/+8
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-1/+24
2013-11-29Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-0/+10
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+1
2013-11-23Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)1-2/+5
2013-11-23Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-1/+7
2013-11-06Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa1-0/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-11-01varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams1-2/+2
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2-0/+8
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2-1/+32
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams1-11/+14
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)1-0/+26
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17