Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-24 | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 1 | -1/+7 | |
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | |||||
2012-09-08 | llClientView: try to have only one thread per client processing | UbitUmarov | 1 | -4/+49 | |
RegionHandleRequests. (code assumes packet handle is called async as it is not) | |||||
2012-09-04 | a forgotten file plus minor changes. Imp and SL viewer seem to preserve | UbitUmarov | 1 | -1/+3 | |
flight. FS 4.2.2 does not. | |||||
2012-08-31 | Replace SendBannedUserList with Avination's version. Untested in core. Not ↵ | Melanie | 1 | -25/+32 | |
even test compiled. | |||||
2012-08-30 | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 1 | -0/+1 | |
movement lag. | |||||
2012-08-29 | Fix issue with the quit packet being stuck int he queue and a one packet delay. | Melanie | 1 | -2/+8 | |
Also fix semaphore excetion caused by enqueueing while dequque is taking place. | |||||
2012-08-29 | Remove Justin's addition to avoid sending incoming packets to inactive clients | Melanie | 1 | -9/+9 | |
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous. | |||||
2012-08-28 | Add a queue with two priority levels. This is a drop in replacement for | Melanie | 1 | -2/+111 | |
the BlockingQueue from OMV, but allows two priorities. | |||||
2012-08-21 | Allow updates sent for right pec to go to the client | Melanie | 1 | -1/+1 | |
2012-08-20 | Add --force flag to "kick user" console command to allow bypassing of recent ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. | |||||
2012-08-19 | Fix llDialog responses so that they can be heard throughout the region. This ↵ | Melanie | 1 | -1/+1 | |
now conforms to the behaviour in SL. | |||||
2012-08-03 | Remove another superflouous IsActive set | Melanie | 1 | -2/+0 | |
2012-08-03 | Remove a merge artefaci in IsActive handling and restore commented out ↵ | Melanie | 1 | -2/+1 | |
correct one | |||||
2012-08-03 | clientview IsActive use is broken. Suspend it's use keeping it true ( to | UbitUmarov | 1 | -3/+3 | |
review later) | |||||
2012-07-25 | Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
This better reflects the long-term purpose of that project and matches Monitoring modules. | |||||
2012-07-24 | Extend region console "show queues" command to show already collected time ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
since last packeted received by the simulator from a viewer. | |||||
2012-07-21 | Fix double-ping on logout by not sending a stop packet to the client | Melanie | 1 | -1/+1 | |
if the client told us it wants to log out in the first place. | |||||
2012-07-19 | Make LLClientView instant message handling asynchronous rather than ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out. | |||||
2012-07-19 | Prevent race conditions between two threads that call LLClientView.Close() ↵ | Justin Clark-Casey (justincc) | 2 | -30/+57 | |
simultaneously (e.g. ack timeout and an attempt to reconnect) | |||||
2012-07-19 | Fix slow loading of task inventory | Melanie | 1 | -3/+7 | |
2012-07-15 | backkick git | UbitUmarov | 1 | -1/+0 | |
2012-07-15 | just a kick git | UbitUmarov | 1 | -0/+1 | |
2012-07-15 | Remove instrumentation and fix the message delivery issue | Melanie | 1 | -24/+28 | |
2012-07-15 | Testing changes and instrumentation | Melanie | 1 | -3/+20 | |
2012-07-15 | Save packets received while the client is added and replay them later. | Melanie | 1 | -0/+34 | |
2012-07-15 | Revert "Experimentally handle UseCircuitCode synchrnonously" | Melanie | 1 | -2/+1 | |
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef. | |||||
2012-07-15 | Experimentally handle UseCircuitCode synchrnonously | Melanie | 1 | -1/+2 | |
2012-07-12 | Stop redundantly passing in the endpoint to the LLClientView constructor. | Justin Clark-Casey (justincc) | 2 | -5/+2 | |
This can always be retrieved via the LLUDPClient and is so done in various places already. | |||||
2012-07-12 | Remove IClientIPEndpoint client interface for now. | Justin Clark-Casey (justincc) | 1 | -20/+1 | |
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address. | |||||
2012-07-12 | Remove IClientAPI.GetClientEP() in favour of existing identical ↵ | Justin Clark-Casey (justincc) | 1 | -5/+0 | |
IClientAPI.RemoteEndpoint. | |||||
2012-07-04 | refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
to reflect what it actually is | |||||
2012-06-29 | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵ | UbitUmarov | 1 | -0/+3 | |
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing | |||||
2012-06-29 | Add IScene.Name for code clarity to replace the RegionInfo.RegionName used ↵ | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
in many, many log messages. | |||||
2012-06-25 | In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵ | Justin Clark-Casey (justincc) | 1 | -1/+32 | |
attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers. | |||||
2012-06-22 | coment out some of previus debug messaged before forgetting about them... | UbitUmarov | 1 | -2/+2 | |
2012-06-22 | more debug | UbitUmarov | 1 | -0/+3 | |
2012-06-22 | i more debug | UbitUmarov | 1 | -1/+1 | |
2012-06-22 | add a temp debug message | UbitUmarov | 1 | -0/+3 | |
2012-06-15 | Add region name to UseCircuitCode log messages | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-06-14 | Fix very recent regression in 917d753 where I put the ++updatesThisCall ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
outside the batching part of ProcessEntityUpdates() This stopped any batching happening and since this method is called periodically updates were sent very slowly | |||||
2012-06-14 | If we're going to discard a terse update block because it's now someone ↵ | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
else's hud, then don't still add it to the list of blocks for the update message. | |||||
2012-06-14 | Fix a race condition where an object update for a hud could be sent to ↵ | Justin Clark-Casey (justincc) | 1 | -3/+24 | |
non-owner avatars if the hud was attached directly from within the region. If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that. This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud. | |||||
2012-06-14 | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 1 | -4/+29 | |
up the sound pipeline in the viewer. | |||||
2012-06-13 | minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵ | Justin Clark-Casey (justincc) | 1 | -5/+7 | |
duplicate code | |||||
2012-06-13 | Remove long obsolete and unused IClientAPI.KillEndDone() | Justin Clark-Casey (justincc) | 1 | -4/+0 | |
2012-06-13 | Add ObjectUpdate as one of the packets that can be screened out when setting ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
debug packet level | |||||
2012-06-12 | Remove accidental timeout left in during earlier debugging. Has been in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
since two commits ago (b099f26) | |||||
2012-06-12 | Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵ | Justin Clark-Casey (justincc) | 1 | -29/+35 | |
rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick). | |||||
2012-06-12 | If the simulator closes a root agent due to ack timeout, then send the ↵ | Justin Clark-Casey (justincc) | 1 | -2/+20 | |
client a kick message with that reason, in case it is somehow still listening. | |||||
2012-06-12 | In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. |