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2012-03-28Typo fixMelanie1-1/+1
2012-03-28Fix typosMelanie1-2/+2
2012-03-28Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie1-0/+48
2012-03-28Add a corresponding method for items. HG v2Melanie1-0/+38
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)1-6/+1
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)1-1/+1
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-09Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)1-26/+1
makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-2/+5
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-16Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends ↵Justin Clark-Casey (justincc)1-3/+3
grid call would try and contact the wrong uri. Also fixes the build from df960d5
2012-02-16Add known identity informatio nto log message if an exception is thrown ↵Justin Clark-Casey (justincc)1-36/+53
during LLUDPServer.HandleUseCircuitCode()
2012-02-10Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen1-0/+12
http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen1-7/+7
http://opensimulator.org/mantis/view.php?id=3731
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-4/+4
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-7/+7
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-01-31minor: remove mono compiler warningJustin Clark-Casey (justincc)1-2/+1
2012-01-24Fix "Abnormal client thread terminations" stat in period CONNECTION ↵Justin Clark-Casey (justincc)1-0/+1
STATISTICS to count the number of times clients are disconnected due to ack timeouts. This has been broken for a long period and would only ever show 0.
2012-01-21Telehub Support:BlueWall1-1/+13
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-20Telehub Support:BlueWall1-3/+36
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-19Allow a viewer UDP image request retry to trigger another asset fetch if an ↵Justin Clark-Casey (justincc)2-6/+32
existing fetch hasn't responded before a timeout. This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19Add image not in database test for LLImageManagerJustin Clark-Casey (justincc)3-13/+52
2012-01-19refactor: separate out common parts of LLImageManagerTestsJustin Clark-Casey (justincc)1-48/+40
2012-01-19Add LLImageManager regression test for discard caseJustin Clark-Casey (justincc)1-0/+53
2012-01-19Add "image queues clear <first-name> <last-name>" console commandJustin Clark-Casey (justincc)1-0/+20
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)4-6/+98
2012-01-16Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)1-6/+6
adjustment commit. Left in the method doc.
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)1-5/+10
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
2012-01-10Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)2-5/+19
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-05recomment log messages I accidentally left uncommentedJustin Clark-Casey (justincc)1-6/+6
2012-01-05Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)1-6/+6
texture ids were available for the rebake request
2012-01-04Minor formatting changes and commented out log lines for future debugging of ↵Justin Clark-Casey (justincc)3-22/+76
image manager (udp texture fetch). No significant functional changes.
2012-01-04Remove the pointless LLClientView.m_imageManager null check.Justin Clark-Casey (justincc)1-16/+4
Despite the code comments we never actually null it.
2012-01-02Reduce accessibility of some J2KImage/LLImageManager properties and methods ↵Justin Clark-Casey (justincc)2-12/+12
to reduce potential code complexity and make code reading easier.
2012-01-02Adding commented out log messages and some minor formatting for future bug ↵Justin Clark-Casey (justincc)1-1/+8
hunting. No functional changes.
2011-12-24HG: more / love for XmasDiva Canto1-2/+5
2011-12-19Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)1-1/+7
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)1-4/+13
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-0/+1
These were entirely unused.
2011-12-13In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() ↵Justin Clark-Casey (justincc)1-2/+4
in the same thread rather than on another one. The caller is already an async thread from LLClientView so this doesn't hold up the client. However, launching on a separate thread does remove the effect of m_setAppearanceLock This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-10Implement handler for TeleportCancel inbound packetMelanie1-0/+12
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)1-12/+4
in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-08Don't reply with an ack packet if the client is not authorized.Justin Clark-Casey (justincc)2-45/+31
2011-12-08Extend TestAddClient() to check that the first packet received is an ack packetJustin Clark-Casey (justincc)3-93/+116
2011-12-08Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suiteJustin Clark-Casey (justincc)1-1/+1
2011-12-08Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)3-109/+138
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)1-4/+4
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists. This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)3-21/+46
it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-11-24When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)1-7/+11
not just root ones. Also adds scene name and client type (root|child) to logged information.
2011-11-14If a friends identifier which is too short is given to ↵Justin Clark-Casey (justincc)1-0/+2
HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-11Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)1-26/+20
OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.