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2014-08-12do the significance test invalidation at MoveAgentToRegionUbitUmarov1-4/+3
2014-08-12no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov1-5/+7
2014-08-12force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov1-5/+9
2014-08-10actually let delay match throttles as original designUbitUmarov1-11/+9
2014-08-10OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov1-4/+8
2014-08-07Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker1-1/+1
2014-08-07minor clean, dont check for cache if we aren't using it..UbitUmarov1-82/+22
2014-08-07 reply to cached checks with same serial numberUbitUmarov1-3/+4
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-67/+43
2014-08-06bakemodule didnt like last changesUbitUmarov1-8/+5
2014-08-06some debug to remove laterUbitUmarov1-1/+3
2014-08-06try to make the baked textures cache workUbitUmarov1-33/+40
2014-08-04check...UbitUmarov1-17/+17
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2-37/+25
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2-25/+37
2014-07-30make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov1-2/+6
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker1-4/+6
2014-07-29Add new fields to parcel updateMelanie Thielker1-1/+11
2014-07-27dont send packets twiceUbitUmarov1-1/+0
2014-07-22 fix HUD attachment update filter to allow avatar center etcUbitUmarov1-2/+2
2014-07-20 remove avn hack on sitted avatars positionsUbitUmarov1-27/+3
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-04-20Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker1-3/+6
2014-01-20Adds a configuration option to cannibalize bandwidth from theMic Bowman2-0/+20
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-8/+17
2014-01-04Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-9/+8
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-1/+24
2013-11-29Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-0/+10
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+1
2013-11-23Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)1-2/+5
2013-11-23Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-1/+7
2013-11-06Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa1-0/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2-0/+8
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2-1/+32
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)1-0/+26
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)3-3/+4
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2-5/+5
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-11/+26
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)1-7/+32
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood1-0/+1
2013-09-18Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)1-1/+1