aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-201-1/+1
| | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
* On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-1/+4
| | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)2011-10-121-3/+7
| | | | Code drift means that most of this stuff doesn't compile but the structure is still useful.
* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-0/+72