| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
the code that this is symmetric with CloseAgent()
|
|
|
|
|
|
| |
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
|
|
|
|
| |
in many, many log messages.
|
|
|
|
|
|
|
|
| |
analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
|
|
|
|
|
|
|
|
|
| |
it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
|
|
|
|
| |
Code drift means that most of this stuff doesn't compile but the structure is still useful.
|
|
|