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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (follow)
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* Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
* Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-3/+3
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
* Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
* Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
* Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5
* minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)2013-07-291-8/+9
* Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)2013-07-291-1/+1
* Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)2013-07-291-5/+21
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-5/+0
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3
* Minor adjustment on timings of waits.Diva Canto2013-07-241-4/+19
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-241-0/+68
* Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)2013-07-231-2/+13
* Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)2013-07-231-0/+13
* Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2013-07-231-3/+15
* Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2013-07-231-0/+13
* Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)2013-07-231-2/+17
* Added check for user movement specification before discarding an incomingRobert Adams2013-07-221-1/+2
* Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto2013-07-211-0/+2
* Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)2013-07-211-2/+15
* Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...Justin Clark-Casey (justincc)2013-07-211-0/+24
* Fix up a temporary debugging change from last commit which stopped "lludp sto...Justin Clark-Casey (justincc)2013-07-211-2/+1
* Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)2013-07-211-2/+2
* try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)2013-07-181-2/+8
* Revert the revertDiva Canto2013-07-151-0/+2
* Trying to hunt the CPU spikes recently experienced.Diva Canto2013-07-151-2/+0
* Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMake...Diva Canto2013-07-131-1/+1
* Comment out old inbound UDP throttling hack. This would cause the UDPRobert Adams2013-07-091-0/+2
* Add --default option to "debug lludp packet" command to allow packet logging ...Justin Clark-Casey (justincc)2013-07-041-17/+52
* change "debug packet" command to "debug lludp packet" to conform with other "...Justin Clark-Casey (justincc)2013-07-041-0/+59
* Second take at HGTP-mesh bug: delay sending the initial data only for agents ...Diva Canto2013-05-141-1/+7
* Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto2013-05-141-0/+3
* HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto2013-05-141-3/+0
* refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...Justin Clark-Casey (justincc)2013-04-161-5/+0
* Fix server statistics always reporting zero for total network bytes in/out.Robert Adams2013-03-151-19/+32
* Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...Justin Clark-Casey (justincc)2012-11-161-0/+1
* Make PacketPool class stats pull stats instead of push stats so they can be l...Justin Clark-Casey (justincc)2012-11-151-0/+54
* Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2012-11-151-14/+89
* Make it possible to turn the base UDP object packet pools on and off whilst r...Justin Clark-Casey (justincc)2012-10-231-17/+86
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...Justin Clark-Casey (justincc)2012-10-231-0/+14
* Explicitly return only the incoming AgentUpdate packet as this is the only on...Justin Clark-Casey (justincc)2012-10-171-2/+15
* If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...Justin Clark-Casey (justincc)2012-10-171-1/+24
* Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...Justin Clark-Casey (justincc)2012-10-161-18/+24
* Make it possible to separate start and stop lludp packet processing from the ...Justin Clark-Casey (justincc)2012-10-161-14/+102
* Add AgentUpdate to PacketPool. This is the most common inbound packet from v...Justin Clark-Casey (justincc)2012-10-121-2/+19
* Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)2012-10-111-0/+2
* Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve...Justin Clark-Casey (justincc)2012-10-101-7/+7
* Read PacketPool config in LLUDPServer with other config params rather than in...Justin Clark-Casey (justincc)2012-10-051-0/+9