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My fork of OpenSim for IG and DG, called SledjChisl.
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ClientStack
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Linden
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UDP
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LLUDPServer.cs
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Author
Age
Files
Lines
*
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+2
*
Add incoming packet async handling engine to queue some inbound udp async req...
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+9
*
Label all threadpool calls being made in core OpenSimulator. This is to add ...
Justin Clark-Casey (justincc)
2014-11-25
1
-3
/
+5
*
Fix setting of max scene throttle so that setting it restricts the child clie...
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
For now, send all non-full terse updates for ones own avatar directly to the ...
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+9
*
Fix an issue where specifying both max client and server outgoing UDP throttl...
Justin Clark-Casey (justincc)
2014-11-25
1
-6
/
+1
*
Add regression test TestClientThrottleLimited() for throttle behaviour when a...
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+6
*
Add "debug lludp set scene-throttle-max <value>" console command to allow us ...
Justin Clark-Casey (justincc)
2014-11-25
1
-6
/
+4
*
Add "show server throttles" command for showing server specific information a...
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+5
*
Add OutgoingPacketsQueuedCount clientstack stat.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+26
*
refactor: Move LLUDPServer console commands into their own class.
Justin Clark-Casey (justincc)
2014-11-25
1
-474
/
+15
*
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ...
Justin Clark-Casey (justincc)
2014-11-25
1
-6
/
+6
*
Add "debug lludp throttle set" command to allow setting of parameters at runtime
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+50
*
Make outboudn and packet inbox handling threads highest priority.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+4
*
Add "debug lludp throttle status" command to return status information about ...
Justin Clark-Casey (justincc)
2014-10-02
1
-0
/
+36
*
Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>"...
Justin Clark-Casey (justincc)
2014-10-02
1
-1
/
+48
*
Add "debug lludp data out" console command for logging outgoing data just bef...
Justin Clark-Casey (justincc)
2014-09-24
1
-1
/
+46
*
Make LLUDP output queue refill thread active by default, since load tests hav...
Justin Clark-Casey (justincc)
2014-09-04
1
-0
/
+2
*
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...
Justin Clark-Casey (justincc)
2014-08-19
1
-8
/
+17
*
Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...
Justin Clark-Casey (justincc)
2014-08-19
1
-0
/
+49
*
Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...
Justin Clark-Casey (justincc)
2014-08-19
1
-2
/
+11
*
Make LLUDPServer.Scene publicly gettable/privately settable instead of protec...
Justin Clark-Casey (justincc)
2014-08-19
1
-49
/
+49
*
If a user moves back in sight of a child region before the agent has been clo...
Justin Clark-Casey (justincc)
2014-08-15
1
-1
/
+1
*
On teleport to a region that already has a child agent established (e.g. a ne...
Justin Clark-Casey (justincc)
2014-08-15
1
-1
/
+1
*
Only set up the UnackedMethod for an outgoing message if that message is actu...
Justin Clark-Casey (justincc)
2014-08-13
1
-1
/
+3
*
Added "debug packet --all" option, which changes the packet logging level for...
Oren Hurvitz
2014-07-21
1
-8
/
+26
*
Fixed the logic that decides if a packet was queued (it was reversed)
Oren Hurvitz
2014-07-21
1
-5
/
+6
*
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
2013-11-06
1
-0
/
+23
*
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2013-10-31
1
-0
/
+4
*
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2013-10-31
1
-0
/
+27
*
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
2013-10-24
1
-38
/
+38
*
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
2013-10-24
1
-4
/
+17
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
1
-2
/
+2
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-11
/
+26
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
*
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
/
+39
*
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
2013-08-14
1
-4
/
+29
*
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
2013-08-14
1
-21
/
+44
*
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
1
-3
/
+3
*
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+1
*
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+2
*
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
2013-08-01
1
-5
/
+5
*
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
2013-08-01
1
-5
/
+5
*
minor: Add timeout secs to connection timeout message. Change message to ref...
Justin Clark-Casey (justincc)
2013-07-29
1
-8
/
+9
*
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...
Justin Clark-Casey (justincc)
2013-07-29
1
-1
/
+1
*
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...
Justin Clark-Casey (justincc)
2013-07-29
1
-5
/
+21
*
Deleted all [ZZZ] debug messages.
Diva Canto
2013-07-24
1
-5
/
+0
*
One more thing to test in order to let CompleteMovement go up the stack.
Diva Canto
2013-07-24
1
-2
/
+3
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