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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (follow)
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* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-2/+2
* Add incoming packet async handling engine to queue some inbound udp async req...Justin Clark-Casey (justincc)2014-11-251-0/+9
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-3/+5
* Fix setting of max scene throttle so that setting it restricts the child clie...Justin Clark-Casey (justincc)2014-11-251-1/+1
* For now, send all non-full terse updates for ones own avatar directly to the ...Justin Clark-Casey (justincc)2014-11-251-0/+9
* Fix an issue where specifying both max client and server outgoing UDP throttl...Justin Clark-Casey (justincc)2014-11-251-6/+1
* Add regression test TestClientThrottleLimited() for throttle behaviour when a...Justin Clark-Casey (justincc)2014-11-251-1/+6
* Add "debug lludp set scene-throttle-max <value>" console command to allow us ...Justin Clark-Casey (justincc)2014-11-251-6/+4
* Add "show server throttles" command for showing server specific information a...Justin Clark-Casey (justincc)2014-11-251-0/+5
* Add OutgoingPacketsQueuedCount clientstack stat.Justin Clark-Casey (justincc)2014-11-251-0/+26
* refactor: Move LLUDPServer console commands into their own class.Justin Clark-Casey (justincc)2014-11-251-474/+15
* refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ...Justin Clark-Casey (justincc)2014-11-251-6/+6
* Add "debug lludp throttle set" command to allow setting of parameters at runtimeJustin Clark-Casey (justincc)2014-11-251-1/+50
* Make outboudn and packet inbox handling threads highest priority.Justin Clark-Casey (justincc)2014-11-251-0/+4
* Add "debug lludp throttle status" command to return status information about ...Justin Clark-Casey (justincc)2014-10-021-0/+36
* Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>"...Justin Clark-Casey (justincc)2014-10-021-1/+48
* Add "debug lludp data out" console command for logging outgoing data just bef...Justin Clark-Casey (justincc)2014-09-241-1/+46
* Make LLUDP output queue refill thread active by default, since load tests hav...Justin Clark-Casey (justincc)2014-09-041-0/+2
* Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...Justin Clark-Casey (justincc)2014-08-191-8/+17
* Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...Justin Clark-Casey (justincc)2014-08-191-0/+49
* Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...Justin Clark-Casey (justincc)2014-08-191-2/+11
* Make LLUDPServer.Scene publicly gettable/privately settable instead of protec...Justin Clark-Casey (justincc)2014-08-191-49/+49
* If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)2014-08-151-1/+1
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-1/+1
* Only set up the UnackedMethod for an outgoing message if that message is actu...Justin Clark-Casey (justincc)2014-08-131-1/+3
* Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz2014-07-211-8/+26
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-07-211-5/+6
* Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-311-0/+4
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-311-0/+27
* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
* Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-2/+2
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
* Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-3/+3
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
* Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
* Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
* Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5
* minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)2013-07-291-8/+9
* Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)2013-07-291-1/+1
* Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)2013-07-291-5/+21
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-5/+0
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3