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My fork of OpenSim for IG and DG, called SledjChisl.
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UDP
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LLUDPServer.cs
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2013-05-14
Second take at HGTP-mesh bug: delay sending the initial data only for agents ...
Diva Canto
1
-1
/
+7
2013-05-14
Revert "HGTP-mesh bug: the mesh download requests were going to the departing...
Diva Canto
1
-0
/
+3
2013-05-14
HGTP-mesh bug: the mesh download requests were going to the departing sims fo...
Diva Canto
1
-3
/
+0
2013-04-16
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...
Justin Clark-Casey (justincc)
1
-5
/
+0
2013-03-15
Fix server statistics always reporting zero for total network bytes in/out.
Robert Adams
1
-19
/
+32
2012-11-16
Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-11-15
Make PacketPool class stats pull stats instead of push stats so they can be l...
Justin Clark-Casey (justincc)
1
-0
/
+54
2012-11-15
Add IncomingPacketsProcessedCount stat for diagnostics.
Justin Clark-Casey (justincc)
1
-14
/
+89
2012-10-23
Make it possible to turn the base UDP object packet pools on and off whilst r...
Justin Clark-Casey (justincc)
1
-17
/
+86
2012-10-23
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-10-17
Explicitly return only the incoming AgentUpdate packet as this is the only on...
Justin Clark-Casey (justincc)
1
-2
/
+15
2012-10-17
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...
Justin Clark-Casey (justincc)
1
-1
/
+24
2012-10-16
Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...
Justin Clark-Casey (justincc)
1
-18
/
+24
2012-10-16
Make it possible to separate start and stop lludp packet processing from the ...
Justin Clark-Casey (justincc)
1
-14
/
+102
2012-10-12
Add AgentUpdate to PacketPool. This is the most common inbound packet from v...
Justin Clark-Casey (justincc)
1
-2
/
+19
2012-10-11
Fix packetpool for ImprovedTerseObjectUpdate packets.
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-10-10
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve...
Justin Clark-Casey (justincc)
1
-7
/
+7
2012-10-05
Read PacketPool config in LLUDPServer with other config params rather than in...
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-07-25
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-19
Prevent race conditions between two threads that call LLClientView.Close() si...
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-07-12
Stop redundantly passing in the endpoint to the LLClientView constructor.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-04
refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-06-15
Add region name to UseCircuitCode log messages
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-06-12
Remove accidental timeout left in during earlier debugging. Has been in sinc...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-12
Set IClientAPI.IsActive = false early on client removal due to ack timeout ra...
Justin Clark-Casey (justincc)
1
-29
/
+35
2012-06-12
If the simulator closes a root agent due to ack timeout, then send the client...
Justin Clark-Casey (justincc)
1
-2
/
+20
2012-06-08
Instead of retrieving the known client again in LLUDPServer.RemoveClient(), c...
Justin Clark-Casey (justincc)
1
-21
/
+10
2012-06-08
If logging a client out due to ack timeout, do this asynchronously rather tha...
Justin Clark-Casey (justincc)
1
-8
/
+18
2012-06-08
Add regression test for client logout due to ack timeout.
Justin Clark-Casey (justincc)
1
-4
/
+6
2012-06-08
Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet n...
Justin Clark-Casey (justincc)
1
-8
/
+1
2012-06-08
Store already retrieve IClientAPI in IncomingPacket structure for later use r...
Justin Clark-Casey (justincc)
1
-13
/
+13
2012-06-07
Log warning if we try to remove a UDP client that has already been removed.
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-06-07
Allow the thread watchdog to accept an alarm method that is invoked if the ti...
Justin Clark-Casey (justincc)
1
-5
/
+64
2012-06-05
Mantis 4597 AgentPaused packet is ignored.
Talun
1
-3
/
+15
2012-04-26
Tweak log messages on local region to region teleport path to help with probl...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-04-26
minor: Add region name to dropped inbound packet message
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-02-24
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
1
-2
/
+5
2012-02-16
Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends gr...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-02-16
Add known identity informatio nto log message if an exception is thrown durin...
Justin Clark-Casey (justincc)
1
-36
/
+53
2012-01-24
Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTIC...
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-12-08
Don't reply with an ack packet if the client is not authorized.
Justin Clark-Casey (justincc)
1
-42
/
+29
2011-12-08
Extend TestAddClient() to check that the first packet received is an ack packet
Justin Clark-Casey (justincc)
1
-1
/
+15
2011-12-08
Reactivate BasicCircuitTests.TestAddClient()
Justin Clark-Casey (justincc)
1
-1
/
+19
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
1
-19
/
+39
2011-10-12
Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection
Justin Clark-Casey (justincc)
1
-4
/
+13
2011-10-03
Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
1
-15
/
+7
2011-07-27
Ensure that packet headers get parsed correctly
Melanie
1
-0
/
+29
2011-04-30
First stab at cleaning up Caps. Compiles. Untested.
Diva Canto
1
-0
/
+0
2011-04-21
Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, and...
Dan Lake
1
-2
/
+2
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