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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (unfollow)
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2019-04-09change to ping based RTOUbitUmarov1-8/+6
2019-04-09testing ...UbitUmarov1-1/+0
2019-04-09testing ...UbitUmarov1-15/+1
2019-04-06change interpretation of a viewer flagUbitUmarov1-1/+1
2019-03-30a few more changes on initial objects sendUbitUmarov1-116/+8
2019-03-27try another wayUbitUmarov1-1/+2
2019-03-23add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov1-7/+2
2019-03-21add some code for compressed updates, but disabled, since more changes are ne...UbitUmarov1-7/+3
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov1-3/+5
2019-03-19add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov1-2/+2
2019-03-18lludp ChatFromSimulator enconding; some simplificationUbitUmarov1-5/+25
2019-03-17remove redundant codeUbitUmarov1-4/+4
2019-03-17lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov1-26/+73
2019-03-15minor cleanupUbitUmarov1-24/+1
2019-03-10lludp fix max packet size on ack appendsUbitUmarov1-1/+2
2019-03-05llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov1-7/+63
2019-02-27Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams1-1/+5
2019-02-27direct encode terseupdatesUbitUmarov1-0/+21
2019-02-26 issues with udp buffers pool on heavy loadUbitUmarov1-13/+16
2019-02-26fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov1-2/+1
2019-02-25zero decode using a buffer from the poolUbitUmarov1-6/+14
2019-02-25change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov1-164/+48
2019-01-20cosmetics on terrain patchsUbitUmarov1-12/+4
2019-01-02more on the hack (runprebuild)UbitUmarov1-1/+3
2019-01-01replace my hack by others hackUbitUmarov1-20/+10
2018-12-30changes on updatesUbitUmarov1-1/+2
2018-12-29changes on updatesUbitUmarov1-36/+57
2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov1-14/+0
2018-12-02simplify a bitUbitUmarov1-40/+4
2018-11-25avoid data references stuck in packet poolsUbitUmarov1-6/+4
2018-11-06udp threads don't need to be fgUbitUmarov1-2/+2
2018-10-28reduce some threads priorityUbitUmarov1-3/+0
2018-01-22change throtle datasnapshot getUbitUmarov1-1/+1
2018-01-22retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov1-10/+12
2018-01-20some cleanupUbitUmarov1-5/+7
2017-06-13change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov1-7/+7
2017-06-13udp is not tcp. If mono versions have bronke udp sento, better update, also h...UbitUmarov1-2/+4
2017-06-13 remove excessive notion of paralelismUbitUmarov1-7/+2
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-38/+38
2016-12-13Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker1-4/+7
2016-11-21work around some warningsUbitUmarov1-1/+1
2016-11-18 restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov1-11/+7
2016-11-18 revert to lower resolution clock on udpserver for testingUbitUmarov1-5/+7
2016-11-09also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov1-3/+15
2016-11-09 change the clock source on udp outgoing, remove some dead codeUbitUmarov1-126/+8
2016-07-12be nicer to PIs (actually linux)UbitUmarov1-5/+9
2016-06-14Fields should be protected unless private is requiredMelanie Thielker1-1/+1
2016-06-14Make the LLUDPServerShim inheritable. There is absolutely no reason forMelanie Thielker1-75/+74
2015-12-09dont try to process packets for deleted clientsUbitUmarov1-34/+28
2015-12-09disable useless and totally wrong incoming PoolsUbitUmarov1-4/+7