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My fork of OpenSim for IG and DG, called SledjChisl.
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ClientStack
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Linden
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UDP
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LLUDPServer.cs
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Author
Files
Lines
2016-07-12
be nicer to PIs (actually linux)
UbitUmarov
1
-5
/
+9
2016-06-14
Fields should be protected unless private is required
Melanie Thielker
1
-1
/
+1
2016-06-14
Make the LLUDPServerShim inheritable. There is absolutely no reason for
Melanie Thielker
1
-75
/
+74
2015-12-09
dont try to process packets for deleted clients
UbitUmarov
1
-34
/
+28
2015-12-09
disable useless and totally wrong incoming Pools
UbitUmarov
1
-4
/
+7
2015-12-09
minor cleanup
UbitUmarov
1
-13
/
+4
2015-12-09
tick region health a bit faster
UbitUmarov
1
-1
/
+1
2015-12-09
fix the queue type in use
UbitUmarov
1
-11
/
+12
2015-09-22
removed a protocol breaking lludp debug option that no one should try, chang...
UbitUmarov
1
-30
/
+23
2015-09-03
Transformed the LLUDP ad-hoc plugin into a region module. It works.
Diva Canto
1
-3
/
+46
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
1
-254
/
+18
2015-08-11
Fixed mistakes related to confusion between Environment.TickCount (millisecon...
Oren Hurvitz
1
-2
/
+2
2015-06-12
Maybe reduce incidence of ghost avatars
Melanie Thielker
1
-1
/
+10
2015-01-21
Add debug ability to ignore reliably sent packets that are not acknowledged.
Justin Clark-Casey (justincc)
1
-20
/
+27
2015-01-13
Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat woul...
Justin Clark-Casey (justincc)
1
-2
/
+6
2015-01-12
Make the performance controlling job processing threads introduced in confere...
Justin Clark-Casey (justincc)
1
-8
/
+44
2014-11-25
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
1
-2
/
+2
2014-11-25
Add incoming packet async handling engine to queue some inbound udp async req...
Justin Clark-Casey (justincc)
1
-0
/
+9
2014-11-25
Label all threadpool calls being made in core OpenSimulator. This is to add ...
Justin Clark-Casey (justincc)
1
-3
/
+5
2014-11-25
Fix setting of max scene throttle so that setting it restricts the child clie...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-25
For now, send all non-full terse updates for ones own avatar directly to the ...
Justin Clark-Casey (justincc)
1
-0
/
+9
2014-11-25
Fix an issue where specifying both max client and server outgoing UDP throttl...
Justin Clark-Casey (justincc)
1
-6
/
+1
2014-11-25
Add regression test TestClientThrottleLimited() for throttle behaviour when a...
Justin Clark-Casey (justincc)
1
-1
/
+6
2014-11-25
Add "debug lludp set scene-throttle-max <value>" console command to allow us ...
Justin Clark-Casey (justincc)
1
-6
/
+4
2014-11-25
Add "show server throttles" command for showing server specific information a...
Justin Clark-Casey (justincc)
1
-0
/
+5
2014-11-25
Add OutgoingPacketsQueuedCount clientstack stat.
Justin Clark-Casey (justincc)
1
-0
/
+26
2014-11-25
refactor: Move LLUDPServer console commands into their own class.
Justin Clark-Casey (justincc)
1
-474
/
+15
2014-11-25
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ...
Justin Clark-Casey (justincc)
1
-6
/
+6
2014-11-25
Add "debug lludp throttle set" command to allow setting of parameters at runtime
Justin Clark-Casey (justincc)
1
-1
/
+50
2014-11-25
Make outboudn and packet inbox handling threads highest priority.
Justin Clark-Casey (justincc)
1
-0
/
+4
2014-10-31
sadly revert to resend terseUpdates enqueuing them back into entityupdates
UbitUmarov
1
-1
/
+1
2014-10-13
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
1
-1
/
+0
2014-10-13
revert to async send, since past experience showed sync didn't work when
UbitUmarov
1
-2
/
+2
2014-10-13
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
1
-1
/
+2
2014-10-02
Add "debug lludp throttle status" command to return status information about ...
Justin Clark-Casey (justincc)
1
-0
/
+36
2014-10-02
Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>"...
Justin Clark-Casey (justincc)
1
-1
/
+48
2014-09-24
Add "debug lludp data out" console command for logging outgoing data just bef...
Justin Clark-Casey (justincc)
1
-1
/
+46
2014-09-15
Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...
Melanie Thielker
1
-5
/
+8
2014-09-14
Reinstate closing the client if CloseAgen returns false. This was part
Melanie Thielker
1
-1
/
+2
2014-09-14
revert changes to m_pendingCache and remove client close if there is no
UbitUmarov
1
-21
/
+14
2014-09-13
do not use a blind expire of m_pendingCache. Entries must be valid while
UbitUmarov
1
-15
/
+23
2014-09-13
If a client's SceneAgent is null, that client is not fully logged in or
Melanie Thielker
1
-0
/
+14
2014-09-04
Make LLUDP output queue refill thread active by default, since load tests hav...
Justin Clark-Casey (justincc)
1
-0
/
+2
2014-09-02
*needs testing, not that good* change throttles math using floats and not
UbitUmarov
1
-1
/
+1
2014-08-26
dont append acks to a resend packet
UbitUmarov
1
-1
/
+1
2014-08-21
revert droping udp packet resends after 6 retries, keep resending.
UbitUmarov
1
-10
/
+0
2014-08-20
remove from use the UpdatesResend on resending udp packets. Just resend
UbitUmarov
1
-0
/
+10
2014-08-19
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...
Justin Clark-Casey (justincc)
1
-8
/
+17
2014-08-19
Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...
Justin Clark-Casey (justincc)
1
-0
/
+49
2014-08-19
Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...
Justin Clark-Casey (justincc)
1
-2
/
+11
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