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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (unfollow)
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2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov1-1/+1
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker1-1/+0
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov1-1/+2
2014-09-15Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker1-5/+8
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov1-1/+1
2014-08-26 dont append acks to a resend packetUbitUmarov1-1/+1
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov1-0/+10
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov1-0/+17
2014-08-14reduce ping filter time constantUbitUmarov1-1/+1
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov1-5/+13
2014-08-13remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov1-9/+13
2014-08-13process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov1-2/+4
2014-08-12take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov1-19/+3
2014-08-10actually let delay match throttles as original designUbitUmarov1-11/+9
2014-08-10OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov1-4/+8
2014-08-04check...UbitUmarov1-17/+17
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov1-17/+17
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov1-17/+17
2014-07-27dont send packets twiceUbitUmarov1-1/+0
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)1-0/+4
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)1-0/+27
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-11/+26
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-18Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)1-1/+1
2013-09-18Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)1-10/+39
2013-08-14Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)1-4/+29
2013-08-14Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)1-21/+44
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)1-3/+3
2013-08-01minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)1-1/+1
2013-08-01Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)1-1/+2
2013-08-01Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)1-5/+5
2013-08-01Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto1-5/+5
2013-07-29minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)1-8/+9
2013-07-29Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)1-1/+1
2013-07-29Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)1-5/+21
2013-07-24Deleted all [ZZZ] debug messages.Diva Canto1-5/+0
2013-07-24One more thing to test in order to let CompleteMovement go up the stack.Diva Canto1-2/+3
2013-07-24Minor adjustment on timings of waits.Diva Canto1-4/+19
2013-07-24New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto1-0/+68