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My fork of OpenSim for IG and DG, called SledjChisl.
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UDP
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LLUDPServer.cs
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Author
Files
Lines
2014-10-31
sadly revert to resend terseUpdates enqueuing them back into entityupdates
UbitUmarov
1
-1
/
+1
2014-10-13
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
1
-1
/
+0
2014-10-13
revert to async send, since past experience showed sync didn't work when
UbitUmarov
1
-2
/
+2
2014-10-13
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
1
-1
/
+2
2014-09-15
Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...
Melanie Thielker
1
-5
/
+8
2014-09-14
Reinstate closing the client if CloseAgen returns false. This was part
Melanie Thielker
1
-1
/
+2
2014-09-14
revert changes to m_pendingCache and remove client close if there is no
UbitUmarov
1
-21
/
+14
2014-09-13
do not use a blind expire of m_pendingCache. Entries must be valid while
UbitUmarov
1
-15
/
+23
2014-09-13
If a client's SceneAgent is null, that client is not fully logged in or
Melanie Thielker
1
-0
/
+14
2014-09-02
*needs testing, not that good* change throttles math using floats and not
UbitUmarov
1
-1
/
+1
2014-08-26
dont append acks to a resend packet
UbitUmarov
1
-1
/
+1
2014-08-21
revert droping udp packet resends after 6 retries, keep resending.
UbitUmarov
1
-10
/
+0
2014-08-20
remove from use the UpdatesResend on resending udp packets. Just resend
UbitUmarov
1
-0
/
+10
2014-08-16
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
1
-0
/
+17
2014-08-14
reduce ping filter time constant
UbitUmarov
1
-1
/
+1
2014-08-14
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
1
-5
/
+13
2014-08-13
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
1
-9
/
+13
2014-08-13
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
1
-19
/
+3
2014-08-10
actually let delay match throttles as original design
UbitUmarov
1
-11
/
+9
2014-08-10
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
1
-4
/
+8
2014-08-04
check...
UbitUmarov
1
-17
/
+17
2014-08-04
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
1
-17
/
+17
2014-08-04
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
1
-17
/
+17
2014-07-27
dont send packets twice
UbitUmarov
1
-1
/
+0
2013-11-06
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
1
-0
/
+23
2013-10-31
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
1
-0
/
+4
2013-10-31
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
1
-0
/
+27
2013-10-24
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
1
-38
/
+38
2013-10-24
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
1
-4
/
+17
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-09-25
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
1
-11
/
+26
2013-09-25
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-09-18
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-18
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
1
-10
/
+39
2013-08-14
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
1
-4
/
+29
2013-08-14
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
1
-21
/
+44
2013-08-08
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-08-01
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-08-01
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-08-01
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
1
-5
/
+5
2013-08-01
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
1
-5
/
+5
2013-07-29
minor: Add timeout secs to connection timeout message. Change message to ref...
Justin Clark-Casey (justincc)
1
-8
/
+9
2013-07-29
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-07-29
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...
Justin Clark-Casey (justincc)
1
-5
/
+21
2013-07-24
Deleted all [ZZZ] debug messages.
Diva Canto
1
-5
/
+0
2013-07-24
One more thing to test in order to let CompleteMovement go up the stack.
Diva Canto
1
-2
/
+3
2013-07-24
Minor adjustment on timings of waits.
Diva Canto
1
-4
/
+19
2013-07-24
New Teleport protocol (V2), still compatible with V1 and older. (version of t...
Diva Canto
1
-0
/
+68
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