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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs (follow)
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* changes on lludp acks and resendsUbitUmarov2019-12-181-84/+91
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* remove some llUDP optionsUbitUmarov2019-11-161-60/+19
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* old typoUbitUmarov2019-04-231-3/+3
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* lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-161-3/+34
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* change to ping based RTOUbitUmarov2019-04-091-56/+12
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* testing ...UbitUmarov2019-04-091-0/+6
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* remove redundant codeUbitUmarov2019-03-171-1/+1
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* remove lludp throttle texture rate cannibal option. That rate is used by ↵UbitUmarov2019-03-051-14/+0
| | | | http, and beeing http is still trafic
* direct encode terseupdatesUbitUmarov2019-02-271-6/+5
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* issues with udp buffers pool on heavy loadUbitUmarov2019-02-261-8/+22
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* removed a redundant function; try to make a particular vi coder happy about ↵UbitUmarov2019-02-251-6/+6
| | | | removed comments
* change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-251-17/+6
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-18/+18
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* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-211-0/+1
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* revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-201-4/+0
| | | | paths don't have proper abort
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+0
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-191-3/+0
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-7/+15
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-051-20/+10
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* move updates from updates queues into udp queues acording to their payload ↵UbitUmarov2016-08-071-4/+1
| | | | estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
* check if a packet can be sent imediatly without accounting it as sent on ↵UbitUmarov2015-11-101-1/+3
| | | | throttles when it is enqueued for later send.
* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-221-2/+2
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-221-24/+4
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
* fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov2015-09-061-0/+2
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-66/+8
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* bad merge?UbitUmarov2015-09-011-71/+232
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| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-0/+14
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| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-7/+13
| | | | | | | | root as was done before )
| * reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov2014-09-021-1/+1
| | | | | | | | | | throttle and makes more packets to be sent in bursts and not in steady state flow.
| * *needs testing, not that good* change throttles math using floats and notUbitUmarov2014-09-021-25/+36
| | | | | | | | | | int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting...
| * add method to get a category throttle rateUbitUmarov2014-08-291-35/+32
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| * replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2014-08-291-2/+0
| | | | | | | | acumulated ( variable named BurtRate, not exactly a rate...)
| * try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2014-08-281-0/+2
| | | | | | | | region with a lot of contents. Should not affect much average rates.
| * remove misplaced commentUbitUmarov2014-08-281-1/+0
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| * try to make sense of throttle rate limitsUbitUmarov2014-08-281-3/+13
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| * add some functions for estimation of number of bytes that can be send in a ↵UbitUmarov2014-08-281-0/+8
| | | | | | | | category in specified time
| * if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-281-18/+14
| | | | | | | | should send other avatarinformation with same priority on same Task category ( plus cleanup )
| * enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov2014-08-271-4/+8
| | | | | | | | | | top element of a category queue, equivalente to using a queue.peek() if avaiable
| * reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
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| * add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+16
| | | | | | | | connections console command
| * Merge branch 'master' into careminsterMelanie2014-01-281-0/+14
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| * \ Merge branch 'master' into careminsterMelanie2013-07-241-17/+52
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-07-181-14/+13
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
| * | | | Add a way to put things at the front of the queue for any throttle group.Melanie2013-01-161-10/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
| * | | | Complete removal of the now unused state queueMelanie2013-01-161-13/+2
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| * | | | * Plumbing and basic setting of the GetMesh Cap Throttler.teravus2012-11-171-0/+4
| | | | | | | | | | | | | | | | | | | | * Last step is to flip the throttle distribution.
| * | | | Merge branch 'master' into careminsterMelanie2012-07-251-1/+2
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs