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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* Only send the requested ObjectPropertiesFamily in the ↵Drake Arconis2015-08-141-1/+1
| | | | | | RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Diva Canto <diva@metaverseink.com>
* WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-081-4/+5
| | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* resolve possible nullref when sending appearance packet. Thanks to zadark ↵dahlia2015-05-131-0/+1
| | | | for pointing this out.
* Revert "Revert "Fix the click to buy prim dialog not being displayed with ↵BlueWall2015-04-281-1/+1
| | | | | | alpha viewers after recent changes to viewer code by LL."" This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
* Revert "Fix the click to buy prim dialog not being displayed with alpha ↵BlueWall2015-04-271-1/+1
| | | | | | | | viewers after recent changes to viewer code by LL." See: http://opensimulator.org/mantis/view.php?id=7426#c28089 Reverting this commit due to unwanted effects.
* Fix the click to buy prim dialog not being displayed with alpha viewers ↵AliciaRaven2015-04-251-1/+1
| | | | | | | | after recent changes to viewer code by LL. Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Handle kick user from estate management toolsBlueWall2015-03-011-0/+14
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* Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() ↵Justin Clark-Casey (justincc)2015-02-191-3/+4
| | | | tells us the exception type as well as the message and stacktrace details.
* Make the performance controlling job processing threads introduced in ↵Justin Clark-Casey (justincc)2015-01-121-4/+1
| | | | conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
* Somewhat improve avatar region crossings by properly preserving velocity ↵Justin Clark-Casey (justincc)2014-11-291-4/+5
| | | | | | | | | when avatar enters the new region. This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE.
* Add incoming packet async handling engine to queue some inbound udp async ↵Justin Clark-Casey (justincc)2014-11-251-11/+56
| | | | | | | requests. This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations. Currently only applied to AvatarProperties and GenericMessage requests.
* Label all threadpool calls being made in core OpenSimulator. This is to add ↵Justin Clark-Casey (justincc)2014-11-251-4/+5
| | | | | | problem diagnosis. "show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
* For now, send all non-full terse updates for ones own avatar directly to the ↵Justin Clark-Casey (justincc)2014-11-251-4/+18
| | | | | | | | | LLUDP client stack rather than queueing internally within LLClientView. When an HG avatar enters a scene, it delays processing of entity updates. Could be crowding out by other updates or something else. This delay in ones own av mvmt updates results in mvmt lag experienced on the client. Avoiding the internal LLClientView for these packets appears to resolve this issue. Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes. Hasn't been observed for non-HG avatars in general. Will be investigating exactly what the problem is, at which point there will be a more permanent solution.
* Extend drop command to "debug lludp drop <in|out>..." to allow drop of ↵Justin Clark-Casey (justincc)2014-08-191-0/+27
| | | | | | inbound packets. For test/debug purposes.
* Add "debug lludp drop out <add|remove> <packet-name>" console command for ↵Justin Clark-Casey (justincc)2014-08-191-0/+27
| | | | | | | debug/test purposes. This drops all outbound packets that match a given packet name. Can currently only be applied to all connections in a scene.
* Make LLUDPServer.Scene publicly gettable/privately settable instead of ↵Justin Clark-Casey (justincc)2014-08-191-0/+4
| | | | | | | protected so that other logging code in the clientstack can record more useful information Adds some commented out logging for use again in the future. No functional change.
* XBakes: store the assets only in the sim's local assets cache; not in the ↵Oren Hurvitz2014-07-211-89/+37
| | | | main assets server. Also, some cleanup.
* Bug fix in map teleports in varregions. The cherry was missing from the ↵Diva Canto2014-06-211-3/+2
| | | | ice-cream Sunday: the packet itself was hardcoding the size of the region...
* Send multiple terrain patches per terrain update packet if terrainRobert Adams2014-06-011-24/+100
| | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier.
* This little sucker had evaded my attention forever. As a consequence some ↵Diva Canto2014-05-091-10/+28
| | | | assets associated with foreign users were being missed.
* - When sending the "My Suitcase" folder to the client, always claim it has ↵Oren Hurvitz2014-05-061-1/+4
| | | | Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
* Fix issue where only one of multiple attachments on the same attachpoint for ↵Justin Clark-Casey (justincc)2014-05-011-5/+13
| | | | | | | | NPCs would be seen by other viewers. It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one. This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs. Resolves http://opensimulator.org/mantis/view.php?id=7110
* Eliminated many warningsOren Hurvitz2014-04-231-11/+14
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* Fixed: when any avatar changed his Active Group, it was set as the active ↵Oren Hurvitz2014-04-201-10/+13
| | | | group for *all* the avatars in the scene (not permanently)
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-0/+7
| | | | | | | | objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
* LogThreadPool: when the thread is for ProcessPacketMethod, also log the ↵Oren Hurvitz2014-03-251-1/+1
| | | | | | packet type Resolves http://opensimulator.org/mantis/view.php?id=6945
* Trim search queries (for users, groups, etc.). I have found that sometimes ↵Oren Hurvitz2014-03-241-1/+1
| | | | | | the viewer adds a space at the end, which causes searches to fail. Resolves http://opensimulator.org/mantis/view.php?id=6935
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-10/+5
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* varregion: Send large region patches for wind and clouds.Robert Adams2014-02-111-2/+12
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* Dropping the rest of Avination's modified appearance code for core.Melanie2014-02-041-18/+141
| | | | Module to follow.
* varregion: fix for teleporting by double clicking on a map location.Robert Adams2014-01-281-0/+13
| | | | Thanks Garmin.
* Merge branch 'master' into varregionRobert Adams2014-01-111-9/+18
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | * If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-081-8/+17
| | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
| * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
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* | | Merge branch 'master' into varregionRobert Adams2013-12-171-9/+8
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
| |/ | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-2/+2
| | | | | | | | | | | | Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
* | Merge branch 'master' into varregionRobert Adams2013-12-051-1/+24
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| * Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2013-12-051-1/+24
| | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
* | Merge branch 'master' into varregionRobert Adams2013-12-011-6/+19
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| * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-291-5/+2
| | | | | | | | Vector3.Zero
| * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
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| * | Revert "Fix issue where sitting on non-root linked prims would send camera ↵Justin Clark-Casey (justincc)2013-11-231-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a.
| * | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵Justin Clark-Casey (justincc)2013-11-231-2/+5
| |/ | | | | | | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63.
| * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-231-5/+2
| | | | | | | | | | | | Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
| * Fix issue where sitting on non-root linked prims would send camera to wrong ↵Justin Clark-Casey (justincc)2013-11-231-1/+7
| | | | | | | | | | | | position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects.
* | Merge branch 'master' into varregionRobert Adams2013-11-051-0/+6
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| * Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
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