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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-181-27/+62
* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
* remove redundant codeUbitUmarov2019-03-171-14/+1
* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov2019-03-161-38/+117
* minor cleanupUbitUmarov2019-03-151-8/+1
* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-151-172/+8
* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199
* lludp: direct encode terrain patchs packetsUbitUmarov2019-03-101-5/+81
* do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
* ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
* just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
* agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
* well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
* grass even moreUbitUmarov2019-03-071-7/+38
* vegetation is specialUbitUmarov2019-03-071-28/+71
* make use of direct object update encodingUbitUmarov2019-03-071-23/+88
* don't send irrelevant dataUbitUmarov2019-03-071-25/+36
* fix packet typeUbitUmarov2019-03-061-1/+5
* llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2019-03-061-33/+226
* lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-061-37/+77
* llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2019-03-051-102/+149
* OOOPPPSSSUbitUmarov2019-03-031-2/+2
* direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-30/+63
* direct encode terseupdatesUbitUmarov2019-02-271-30/+180
* avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76
* change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-251-8/+0
* estate kick now just kill user connection if on same region. The teleport hom...UbitUmarov2019-02-201-9/+4
* typos, thxUbitUmarov2019-02-011-1/+1
* place a global cooldown of 2 min on god map generationUbitUmarov2019-02-011-4/+23
* change last commit to do as console comand generate mapUbitUmarov2019-02-011-2/+2
* Allow Grid owners to regenerate a maptile for a region manually through the u...fly-man-2019-02-011-0/+9
* change encoding few event cap messagesUbitUmarov2019-01-291-124/+89
* add a try catch on HandleMapItemRequestUbitUmarov2019-01-281-2/+9
* change encoding of a another event cap messageUbitUmarov2019-01-281-165/+54
* change encoding of a few event caps messagesUbitUmarov2019-01-261-148/+222
* mess around with prioritizerUbitUmarov2019-01-251-72/+50
* fix a bad c&pUbitUmarov2019-01-211-4/+4
* give up on Lazy<T>UbitUmarov2019-01-211-57/+67
* cosmetics on terrain patchsUbitUmarov2019-01-201-92/+46
* minor direct use of libomv changesUbitUmarov2019-01-101-13/+13
* more on the hack (runprebuild)UbitUmarov2019-01-021-10/+16
* replace my hack by others hackUbitUmarov2019-01-011-3/+3
* temporary HACK to not kill some viewersUbitUmarov2018-12-311-3/+7
* add some persistence (mysql only)UbitUmarov2018-12-301-15/+2