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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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ClientStack
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Linden
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UDP
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LLClientView.cs
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Commit message (
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Author
Age
Files
Lines
...
*
lludp ImprovedInstantMessage enconding
UbitUmarov
2019-03-18
1
-22
/
+93
*
lludp ChatFromSimulator enconding; some simplification
UbitUmarov
2019-03-18
1
-27
/
+62
*
lludp AgentMovementComplete enconding
UbitUmarov
2019-03-18
1
-28
/
+36
*
stop sending some useless small packets
UbitUmarov
2019-03-17
1
-4
/
+22
*
remove redundant code
UbitUmarov
2019-03-17
1
-14
/
+1
*
lludp: direct encode AvatarAppearance
UbitUmarov
2019-03-17
1
-22
/
+39
*
lludp: direct encode CoarseLocationUpdate
UbitUmarov
2019-03-16
1
-25
/
+40
*
lludp: direct encode rest of send terseupdates
UbitUmarov
2019-03-16
1
-228
/
+23
*
bug fix on mapblockreply; direct encode mapitemreply just because..
UbitUmarov
2019-03-16
1
-33
/
+85
*
lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...
UbitUmarov
2019-03-16
1
-38
/
+117
*
minor cleanup
UbitUmarov
2019-03-15
1
-8
/
+1
*
lludp: change zero encode of strings; limit them to what current viewers expect
UbitUmarov
2019-03-15
1
-172
/
+8
*
lludp direct encode object Properties update packets
UbitUmarov
2019-03-14
1
-128
/
+199
*
lludp: direct encode terrain patchs packets
UbitUmarov
2019-03-10
1
-5
/
+81
*
do not send animated attachments to viewers that do not support them.
UbitUmarov
2019-03-09
1
-1
/
+6
*
ooops bad zeroencode flag
UbitUmarov
2019-03-08
1
-1
/
+1
*
just direct encode avatar animation also
UbitUmarov
2019-03-08
1
-0
/
+74
*
agent animation object ids are only for self avatar
UbitUmarov
2019-03-08
1
-10
/
+40
*
well let trees have special state and grass data block again.
UbitUmarov
2019-03-07
1
-4
/
+3
*
grass even more
UbitUmarov
2019-03-07
1
-7
/
+38
*
vegetation is special
UbitUmarov
2019-03-07
1
-28
/
+71
*
make use of direct object update encoding
UbitUmarov
2019-03-07
1
-23
/
+88
*
don't send irrelevant data
UbitUmarov
2019-03-07
1
-25
/
+36
*
fix packet type
UbitUmarov
2019-03-06
1
-1
/
+5
*
llupd add direct encode, with inline zeroencode, of objects update ( code pat...
UbitUmarov
2019-03-06
1
-33
/
+226
*
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
UbitUmarov
2019-03-06
1
-37
/
+77
*
llupd direct encode object updates for agents; let terse updates be zeroencod...
UbitUmarov
2019-03-05
1
-102
/
+149
*
OOOPPPSSS
UbitUmarov
2019-03-03
1
-2
/
+2
*
direct encode lludp terse object update, let contain texture entry
UbitUmarov
2019-03-02
1
-30
/
+63
*
direct encode terseupdates
UbitUmarov
2019-02-27
1
-30
/
+180
*
avoid packet split on terseupdates
UbitUmarov
2019-02-26
1
-30
/
+76
*
change UDPPacketBuffer pools (does waste a bit of memory)
UbitUmarov
2019-02-25
1
-8
/
+0
*
estate kick now just kill user connection if on same region. The teleport hom...
UbitUmarov
2019-02-20
1
-9
/
+4
*
typos, thx
UbitUmarov
2019-02-01
1
-1
/
+1
*
place a global cooldown of 2 min on god map generation
UbitUmarov
2019-02-01
1
-4
/
+23
*
change last commit to do as console comand generate map
UbitUmarov
2019-02-01
1
-2
/
+2
*
Allow Grid owners to regenerate a maptile for a region manually through the u...
fly-man-
2019-02-01
1
-0
/
+9
*
change encoding few event cap messages
UbitUmarov
2019-01-29
1
-124
/
+89
*
add a try catch on HandleMapItemRequest
UbitUmarov
2019-01-28
1
-2
/
+9
*
change encoding of a another event cap message
UbitUmarov
2019-01-28
1
-165
/
+54
*
change encoding of a few event caps messages
UbitUmarov
2019-01-26
1
-148
/
+222
*
mess around with prioritizer
UbitUmarov
2019-01-25
1
-72
/
+50
*
fix a bad c&p
UbitUmarov
2019-01-21
1
-4
/
+4
*
give up on Lazy<T>
UbitUmarov
2019-01-21
1
-57
/
+67
*
cosmetics on terrain patchs
UbitUmarov
2019-01-20
1
-92
/
+46
*
minor direct use of libomv changes
UbitUmarov
2019-01-10
1
-13
/
+13
*
more on the hack (runprebuild)
UbitUmarov
2019-01-02
1
-10
/
+16
*
replace my hack by others hack
UbitUmarov
2019-01-01
1
-3
/
+3
*
temporary HACK to not kill some viewers
UbitUmarov
2018-12-31
1
-3
/
+7
*
add some persistence (mysql only)
UbitUmarov
2018-12-30
1
-15
/
+2
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